My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Giant P.E.K.K.A Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Fire Spirit Guards Fisherman
Zap
Fire Spirit Guards Goblin Giant Fisherman
Barbarian Barrel
Fire Spirit Guards
The Log
Fire Spirit Guards Fisherman
Earthquake
Guards
Arrows
Fire Spirit Guards
Royal Delivery
Fire Spirit Guards P.E.K.K.A Fisherman
Fireball
Fisherman
Poison
Guards Fisherman
Lightning
Fisherman Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Arrows Guards Fisherman Goblinstein Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Arrows Guards

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Goblin Giant Fisherman
Arrows
P.E.K.K.A Goblin Giant
Rage
Goblin Giant
Guards
Goblin Giant
Fire Spirit Arrows Rage Fisherman
P.E.K.K.A
Fire Spirit Arrows Fisherman
Fisherman
Fire Spirit Goblin Giant P.E.K.K.A
Goblinstein

Defense Synergies 1 3

Fire Spirit
P.E.K.K.A
Arrows
P.E.K.K.A
Rage
Guards
Fisherman
Goblin Giant
P.E.K.K.A
Fire Spirit Arrows Fisherman
Fisherman
Guards P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
P.E.K.K.A Fisherman
P.E.K.K.A Fisherman Fire Spirit
P.E.K.K.A Guards Fisherman
Arrows P.E.K.K.A
Arrows Fire Spirit Guards
Fire Spirit Arrows
Arrows Goblin Giant P.E.K.K.A
P.E.K.K.A Fisherman
Guards Fire Spirit Fisherman
Guards Arrows Goblin Giant Fisherman
Arrows
P.E.K.K.A Fire Spirit Guards
Fire Spirit Arrows Guards P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fisherman
Arrows P.E.K.K.A Fisherman
Fire Spirit Arrows Guards Fisherman
Arrows Fire Spirit Guards Fisherman
P.E.K.K.A Fisherman
Fire Spirit Arrows Guards Goblin Giant P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Fisherman
Arrows Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman
Guards P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A Guards Goblin Giant Fisherman
Fire Spirit Arrows Goblin Giant
Guards P.E.K.K.A Goblin Giant
P.E.K.K.A Goblin Giant Fisherman
P.E.K.K.A
P.E.K.K.A Guards Goblin Giant
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Goblin Giant
P.E.K.K.A Guards Goblin Giant
Guards Goblin Giant P.E.K.K.A Fisherman
Arrows P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Fisherman
Arrows Goblin Giant
Arrows Guards
Fire Spirit Arrows
Arrows Fire Spirit Goblin Giant
Fire Spirit Arrows
Arrows Fire Spirit
Arrows Fisherman
Fire Spirit Guards Fisherman
Arrows Fisherman
Fire Spirit Arrows
Fire Spirit Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman
Fire Spirit Arrows Fisherman
Fire Spirit Arrows
Arrows
Fisherman
Arrows
Arrows Fire Spirit
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Fire Spirit Arrows
Guards
Arrows
Arrows
P.E.K.K.A
Arrows
Fire Spirit Guards
Fire Spirit Arrows
Arrows
Arrows
Arrows
P.E.K.K.A
Guards
Goblin Giant
P.E.K.K.A

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