My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Musketeer Hog Rider Skeleton Army Witch
Zap
Fire Spirit Skeleton Army Witch
Barbarian Barrel
Fire Spirit Musketeer Valkyrie Skeleton Army Witch
The Log
Fire Spirit Musketeer Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Fire Spirit Skeleton Army Witch
Royal Delivery
Fire Spirit Musketeer Valkyrie Hog Rider Skeleton Army Witch
Fireball
Musketeer Hog Rider Skeleton Army Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Skeleton Army Musketeer Valkyrie Hog Rider Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Skeleton Army Musketeer

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Arrows
Hog Rider Freeze
Musketeer
Valkyrie Hog Rider
Valkyrie
Fire Spirit Musketeer Hog Rider Witch
Hog Rider
Fire Spirit Arrows Musketeer Valkyrie Freeze Witch
Skeleton Army
Freeze
Hog Rider Arrows
Witch
Valkyrie Hog Rider

Defense Synergies 1 6

Fire Spirit
Valkyrie
Arrows
Valkyrie
Musketeer
Valkyrie Skeleton Army
Valkyrie
Musketeer Fire Spirit Arrows Freeze Witch
Hog Rider
Skeleton Army
Musketeer Freeze
Freeze
Valkyrie Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Witch
Skeleton Army Witch Fire Spirit Musketeer Valkyrie Freeze
Skeleton Army Witch Musketeer Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Fire Spirit Musketeer Valkyrie
Musketeer Fire Spirit Arrows Freeze Witch
Arrows Musketeer Valkyrie
Witch Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Valkyrie
Valkyrie Skeleton Army Witch Arrows Musketeer Freeze
Arrows Musketeer Witch
Skeleton Army Fire Spirit Musketeer Valkyrie Freeze Witch
Fire Spirit Valkyrie Skeleton Army Arrows Freeze Witch
Skeleton Army
Skeleton Army Freeze
Arrows Musketeer Valkyrie Skeleton Army Witch
Fire Spirit Arrows Musketeer Valkyrie Skeleton Army Witch
Arrows Valkyrie Freeze Witch Fire Spirit Musketeer
Musketeer
Valkyrie Skeleton Army Fire Spirit Arrows Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Musketeer Valkyrie
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army Musketeer
Musketeer Valkyrie Skeleton Army Witch
Fire Spirit Arrows Musketeer Freeze Witch
Skeleton Army Musketeer Valkyrie Witch
Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch
Musketeer Valkyrie Skeleton Army Witch
Skeleton Army Witch Musketeer Valkyrie Freeze
Arrows Valkyrie Musketeer Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie Freeze
Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Musketeer Freeze Witch
Fire Spirit Arrows Musketeer Witch
Arrows Fire Spirit Freeze
Arrows
Fire Spirit Musketeer
Arrows Musketeer Valkyrie
Fire Spirit Arrows Musketeer
Fire Spirit Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows Freeze
Fire Spirit Arrows Musketeer
Fire Spirit Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Fire Spirit Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Fire Spirit Arrows Musketeer Witch
Musketeer Freeze Witch
Arrows Musketeer
Arrows Freeze
Arrows
Fire Spirit Musketeer Skeleton Army Freeze Witch
Fire Spirit Arrows Musketeer Witch
Freeze
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch

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