My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Healer Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Fire Spirit Goblin Barrel Baby Dragon Miner
Zap
Fire Spirit Goblin Barrel
Barbarian Barrel
Fire Spirit Wizard Goblin Barrel Royal Ghost
The Log
Fire Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Battle Healer Wizard Goblin Barrel Baby Dragon Miner Royal Ghost
Fireball
Battle Healer Wizard Goblin Barrel Baby Dragon
Poison
Battle Healer Wizard
Lightning
Battle Healer Wizard Baby Dragon
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Battle Healer Baby Dragon Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Miner Royal Ghost Battle Healer Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Battle Healer Goblin Barrel Baby Dragon
Arrows
Battle Healer Goblin Barrel Miner
Battle Healer
Baby Dragon Fire Spirit Arrows Goblin Barrel Royal Ghost
Wizard
Miner Royal Ghost
Goblin Barrel
Fire Spirit Arrows Battle Healer Baby Dragon Miner Royal Ghost
Baby Dragon
Battle Healer Fire Spirit Goblin Barrel Miner
Miner
Fire Spirit Arrows Wizard Goblin Barrel Baby Dragon Royal Ghost
Royal Ghost
Battle Healer Wizard Goblin Barrel Miner

Defense Synergies 1 4

Fire Spirit
Battle Healer
Arrows
Battle Healer
Battle Healer
Baby Dragon Fire Spirit Arrows Royal Ghost
Wizard
Royal Ghost
Goblin Barrel
Baby Dragon
Battle Healer
Miner
Royal Ghost
Battle Healer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Battle Healer
Fire Spirit
Arrows Battle Healer
Arrows Fire Spirit Baby Dragon Royal Ghost
Fire Spirit Arrows Wizard Baby Dragon
Arrows Battle Healer Baby Dragon
Fire Spirit Battle Healer Miner Royal Ghost
Arrows Wizard Baby Dragon Royal Ghost
Arrows Wizard Baby Dragon
Fire Spirit Battle Healer Wizard
Fire Spirit Wizard Arrows Baby Dragon Royal Ghost
Wizard Arrows
Fire Spirit Arrows Battle Healer Wizard Baby Dragon Royal Ghost
Arrows Wizard Baby Dragon Fire Spirit Battle Healer Royal Ghost
Wizard Royal Ghost Fire Spirit Arrows Battle Healer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Royal Ghost
Arrows Battle Healer Wizard Baby Dragon Miner Royal Ghost
Battle Healer
Battle Healer
Battle Healer
Fire Spirit Arrows Wizard Baby Dragon
Battle Healer
Battle Healer
Baby Dragon
Arrows
Wizard
Wizard Baby Dragon
Battle Healer Baby Dragon
Arrows Battle Healer Wizard Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Miner Royal Ghost
Arrows Baby Dragon Miner
Arrows
Wizard Fire Spirit Arrows Baby Dragon
Arrows Wizard Fire Spirit Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Miner Wizard
Fire Spirit
Miner Arrows Wizard
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Fire Spirit Arrows Wizard Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon Miner
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Fire Spirit Wizard Baby Dragon
Arrows Miner Wizard Baby Dragon Royal Ghost
Arrows Wizard Baby Dragon Miner
Miner Arrows Baby Dragon
Fire Spirit Arrows Wizard Baby Dragon
Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Fire Spirit
Fire Spirit Arrows Wizard Baby Dragon
Arrows
Miner Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Baby Dragon
Baby Dragon Miner Royal Ghost

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