My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Battle Ram Skeleton Army Inferno Dragon Lumberjack
Zap
Fire Spirit Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Battle Ram Skeleton Army Lumberjack
The Log
Fire Spirit Barbarians Battle Ram Skeleton Army Lumberjack
Earthquake
Barbarians Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Battle Ram Skeleton Army Inferno Dragon Lumberjack
Fireball
Barbarians Battle Ram Skeleton Army Inferno Dragon Lumberjack
Poison
Barbarians Skeleton Army
Lightning
Battle Ram Inferno Dragon Lumberjack
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Skeleton Army Battle Ram Inferno Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage The Log Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Inferno Dragon Lumberjack
Barbarians
Battle Ram
The Log Fire Spirit Lumberjack
Rage
Skeleton Army
The Log
Battle Ram Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Battle Ram The Log

Defense Synergies 0 7

Fire Spirit
The Log
Barbarians
Skeleton Army
Battle Ram
Rage
Skeleton Army
Barbarians The Log Inferno Dragon Lumberjack
The Log
Fire Spirit Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army The Log
Lumberjack
Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Barbarians Skeleton Army Inferno Dragon Lumberjack The Log
Barbarians Skeleton Army Lumberjack Fire Spirit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Lumberjack
Barbarians Skeleton Army The Log Lumberjack
Skeleton Army The Log Fire Spirit Lumberjack
Inferno Dragon Fire Spirit
Barbarians The Log
Barbarians Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Fire Spirit Barbarians Lumberjack
Barbarians Skeleton Army The Log Lumberjack
Inferno Dragon
Barbarians Skeleton Army Lumberjack Fire Spirit The Log
Fire Spirit Skeleton Army Barbarians The Log Lumberjack
Barbarians Skeleton Army Inferno Dragon Lumberjack
Barbarians Skeleton Army The Log Inferno Dragon Lumberjack
Barbarians Skeleton Army Lumberjack
Fire Spirit Barbarians Skeleton Army The Log Lumberjack
The Log Fire Spirit Barbarians Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Skeleton Army Fire Spirit Barbarians The Log Lumberjack
Skeleton Army Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Lumberjack
The Log Inferno Dragon Lumberjack
Barbarians Skeleton Army Lumberjack The Log
Skeleton Army Lumberjack Barbarians The Log
Barbarians Skeleton Army Inferno Dragon Lumberjack
Fire Spirit
Skeleton Army Barbarians Lumberjack
Barbarians Skeleton Army Inferno Dragon Lumberjack
Barbarians Skeleton Army The Log Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Skeleton Army Barbarians The Log
Barbarians Skeleton Army Lumberjack
Barbarians Skeleton Army
Barbarians Skeleton Army The Log Inferno Dragon Lumberjack
Barbarians The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Fire Spirit The Log
Fire Spirit
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Lumberjack
The Log
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log
Fire Spirit The Log
Fire Spirit The Log
The Log
The Log
Barbarians The Log
The Log Fire Spirit
Inferno Dragon
The Log
The Log
The Log
Fire Spirit
The Log
The Log
Fire Spirit Barbarians Skeleton Army
Fire Spirit
The Log
Lumberjack
The Log
The Log
The Log
Inferno Dragon

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