My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Goblin Drill
Giant Snowball
Fire Spirit Battle Ram Goblin Barrel Goblin Drill Witch
Zap
Fire Spirit Battle Ram Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Fire Spirit Battle Ram Goblin Barrel Goblin Drill Witch Ice Wizard
The Log
Fire Spirit Battle Ram Goblin Barrel Goblin Drill Witch
Earthquake
Goblin Barrel Goblin Drill Witch
Arrows
Fire Spirit Goblin Barrel Goblin Drill Witch
Royal Delivery
Fire Spirit Battle Ram Battle Healer Goblin Barrel Goblin Drill Witch Ice Wizard
Fireball
Battle Ram Battle Healer Goblin Barrel Goblin Drill Witch Ice Wizard
Poison
Battle Healer Goblin Drill Witch Ice Wizard
Lightning
Battle Ram Battle Healer Witch Ice Wizard
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Battle Healer Poison Goblin Drill Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Ice Wizard Battle Ram Battle Healer Poison Goblin Drill Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Ice Wizard Battle Ram

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Battle Ram Battle Healer Goblin Barrel
Battle Ram
Poison Fire Spirit Battle Healer Goblin Barrel Witch
Battle Healer
Fire Spirit Battle Ram Goblin Barrel Poison Witch Ice Wizard
Goblin Barrel
Fire Spirit Battle Ram Battle Healer Goblin Drill Ice Wizard
Poison
Battle Ram Battle Healer Goblin Drill
Goblin Drill
Fire Spirit Goblin Barrel Poison
Witch
Battle Ram Battle Healer
Ice Wizard
Battle Healer Goblin Barrel

Defense Synergies 0 8

Fire Spirit
Battle Healer Goblin Drill
Battle Ram
Battle Healer
Fire Spirit Poison Witch Ice Wizard
Goblin Barrel
Poison
Battle Healer Ice Wizard
Goblin Drill
Fire Spirit Ice Wizard
Witch
Battle Healer Ice Wizard
Ice Wizard
Battle Healer Poison Goblin Drill Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Battle Healer Goblin Drill Witch Ice Wizard
Witch Fire Spirit Goblin Drill Ice Wizard
Witch Goblin Drill Ice Wizard
Battle Healer Poison
Fire Spirit Ice Wizard
Fire Spirit Poison Witch Ice Wizard
Battle Healer Poison
Witch Goblin Drill Ice Wizard
Fire Spirit Battle Healer Ice Wizard
Poison Witch Ice Wizard Goblin Drill
Poison Witch Ice Wizard
Goblin Drill Fire Spirit Battle Healer Witch Ice Wizard
Fire Spirit Poison Goblin Drill Witch
Goblin Drill
Goblin Drill
Poison Goblin Drill Witch
Fire Spirit Battle Healer Goblin Drill Witch Ice Wizard
Poison Goblin Drill Witch Fire Spirit Battle Healer Ice Wizard
Goblin Drill
Fire Spirit Battle Healer Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Poison Battle Healer
Battle Healer Witch
Battle Healer
Battle Healer Goblin Drill Witch
Fire Spirit Poison Witch Ice Wizard
Battle Healer Witch Ice Wizard
Battle Healer
Poison Witch
Witch Goblin Drill
Witch
Poison
Witch
Witch
Witch Battle Healer Poison Goblin Drill
Poison Battle Healer Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Ice Wizard
Poison Goblin Drill
Poison
Poison Fire Spirit
Poison Fire Spirit Witch Ice Wizard
Fire Spirit Poison Witch
Poison Fire Spirit Ice Wizard
Poison
Fire Spirit Poison
Poison
Poison Fire Spirit
Poison Fire Spirit
Poison
Poison
Poison Goblin Drill Witch
Poison
Poison
Fire Spirit Poison
Fire Spirit Poison Witch
Poison
Poison
Poison Goblin Drill
Poison Fire Spirit Witch Ice Wizard
Witch
Poison Witch Ice Wizard
Poison Witch
Poison
Poison Fire Spirit Witch Ice Wizard
Poison Witch
Poison
Poison
Poison
Fire Spirit Witch
Poison Fire Spirit Witch Ice Wizard
Poison
Poison
Poison
Poison Witch
Poison Witch
Poison Witch

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