My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Fire Spirit Bats Cannon Skeleton Army
Zap
Fire Spirit Bats Cannon Skeleton Army
Barbarian Barrel
Fire Spirit Cannon Valkyrie Skeleton Army Electro Wizard
The Log
Fire Spirit Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Fire Spirit Bats Skeleton Army
Royal Delivery
Fire Spirit Bats Valkyrie Skeleton Army Electro Wizard
Fireball
Cannon Skeleton Army Electro Wizard
Poison
Bats Cannon Skeleton Army Electro Wizard
Lightning
Cannon Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Cannon Skeleton Army Valkyrie Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Cannon

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie
Bats
Valkyrie
Cannon
Valkyrie
Fire Spirit Bats Electro Wizard
Skeleton Army
The Log
Electro Wizard
Valkyrie
Goblinstein

Defense Synergies 1 15

Fire Spirit
Valkyrie The Log Electro Wizard
Bats
Cannon Valkyrie The Log Electro Wizard
Cannon
The Log Bats Valkyrie Skeleton Army Electro Wizard
Valkyrie
Fire Spirit Bats Cannon The Log Electro Wizard
Skeleton Army
Cannon The Log Electro Wizard
The Log
Cannon Fire Spirit Bats Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Bats Cannon Valkyrie Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log Electro Wizard
Skeleton Army Bats Cannon Valkyrie The Log Electro Wizard
Cannon Skeleton Army Fire Spirit Bats Valkyrie Electro Wizard
Cannon Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bats Cannon Valkyrie Electro Wizard
Bats Electro Wizard Fire Spirit Cannon
Cannon Valkyrie The Log Electro Wizard
Cannon Skeleton Army
Skeleton Army Fire Spirit Cannon Valkyrie Electro Wizard
Bats Valkyrie Skeleton Army Electro Wizard Cannon The Log
Bats Electro Wizard
Cannon Skeleton Army Fire Spirit Bats Valkyrie The Log Electro Wizard
Fire Spirit Valkyrie Skeleton Army Bats Cannon The Log Electro Wizard
Skeleton Army Cannon Electro Wizard
Skeleton Army Cannon The Log Electro Wizard Goblinstein
Bats Cannon Valkyrie Skeleton Army Electro Wizard
Fire Spirit Cannon Valkyrie Bats Skeleton Army The Log Electro Wizard
Valkyrie The Log Fire Spirit Bats Cannon Electro Wizard
Cannon Electro Wizard
Valkyrie Skeleton Army Fire Spirit Bats Cannon The Log Electro Wizard
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Wizard
Electro Wizard Valkyrie The Log
Skeleton Army Bats Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Bats The Log Electro Wizard
Cannon Valkyrie Skeleton Army
Fire Spirit Goblinstein Bats Electro Wizard
Skeleton Army Bats Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Goblinstein Bats Valkyrie Skeleton Army The Log
Cannon Skeleton Army
Bats Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Cannon Valkyrie
Cannon Valkyrie Skeleton Army
Skeleton Army Electro Wizard Bats Valkyrie The Log Goblinstein
Bats Valkyrie Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Fire Spirit Valkyrie The Log Goblinstein
Goblinstein Fire Spirit Bats
Fire Spirit The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Electro Wizard
Valkyrie The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
The Log
The Log
The Log
Bats
Fire Spirit The Log Electro Wizard
Fire Spirit Valkyrie The Log
The Log
The Log
The Log
The Log Fire Spirit Valkyrie Goblinstein
The Log Electro Wizard
The Log
The Log
Fire Spirit Bats Electro Wizard
Electro Wizard Bats Goblinstein
The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Bats Skeleton Army Goblinstein
Fire Spirit Electro Wizard
The Log
Valkyrie Electro Wizard
The Log
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: