My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Bats Witch
Zap
Fire Spirit Bats Royal Giant Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Witch
The Log
Fire Spirit Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Fire Spirit Bats Witch
Royal Delivery
Fire Spirit Bats Elite Barbarians Mini P.E.K.K.A Witch
Fireball
Elite Barbarians Witch
Poison
Bats Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Mini P.E.K.K.A Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Mini P.E.K.K.A Witch Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Rage Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians Mini P.E.K.K.A
Bats
Royal Giant Elite Barbarians Mini P.E.K.K.A Rage
Royal Giant
Fire Spirit Bats Elite Barbarians Rocket Witch
Elite Barbarians
Rage Fire Spirit Bats Royal Giant
Mini P.E.K.K.A
Fire Spirit Bats Rage
Rocket
Royal Giant
Rage
Elite Barbarians Witch Bats Mini P.E.K.K.A
Witch
Rage Royal Giant

Defense Synergies 0 4

Fire Spirit
Mini P.E.K.K.A
Bats
Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Elite Barbarians Witch
Rocket
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Elite Barbarians Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A Rocket Witch Fire Spirit Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Bats
Elite Barbarians Mini P.E.K.K.A Rocket
Fire Spirit Bats
Bats Rocket Fire Spirit Witch
Rocket
Mini P.E.K.K.A Witch Elite Barbarians
Elite Barbarians Fire Spirit Mini P.E.K.K.A
Bats Witch
Bats Witch
Mini P.E.K.K.A Fire Spirit Bats Elite Barbarians Rocket Witch
Fire Spirit Rocket Bats Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A
Rocket Elite Barbarians Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A Witch
Fire Spirit Bats Elite Barbarians Witch
Witch Fire Spirit Bats
Mini P.E.K.K.A Elite Barbarians
Fire Spirit Bats Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Rocket
Bats Elite Barbarians Mini P.E.K.K.A Rocket Witch
Mini P.E.K.K.A Rocket Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch
Fire Spirit Rocket Bats Witch
Mini P.E.K.K.A Rocket Bats Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Rocket Bats Elite Barbarians Mini P.E.K.K.A Witch
Witch
Bats Elite Barbarians Mini P.E.K.K.A Witch
Rocket Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Rocket Witch
Witch
Elite Barbarians Witch Bats Mini P.E.K.K.A Rocket
Bats Elite Barbarians Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Rocket Fire Spirit
Fire Spirit Bats Rocket Witch
Fire Spirit Witch
Fire Spirit
Rocket Fire Spirit Bats Elite Barbarians Mini P.E.K.K.A
Rocket
Fire Spirit Rocket
Rocket Fire Spirit Elite Barbarians
Rocket
Elite Barbarians
Rocket Witch
Rocket
Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A
Rocket Fire Spirit Witch
Rocket
Rocket
Rocket
Rocket
Fire Spirit Witch
Witch
Witch
Witch
Rocket
Elite Barbarians Fire Spirit Bats Witch
Rocket Bats Witch
Elite Barbarians Mini P.E.K.K.A
Rocket
Rocket
Rocket
Fire Spirit Bats Rocket Witch
Rocket Fire Spirit Witch
Mini P.E.K.K.A Rocket
Rocket
Elite Barbarians
Bats Elite Barbarians Rocket Witch
Bats Rocket Witch
Rocket Witch
Rocket

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