My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Flying Machine Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Flying Machine Zappies Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Fire Spirit Bats Flying Machine Zappies
Zap
Fire Spirit Bats Flying Machine Zappies Goblin Giant Sparky
Barbarian Barrel
Fire Spirit Tesla Zappies Sparky
The Log
Fire Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Fire Spirit Bats Flying Machine Zappies
Royal Delivery
Fire Spirit Bats Flying Machine Zappies Sparky
Fireball
Tesla Flying Machine Zappies Sparky
Poison
Bats Flying Machine Zappies Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Tesla Flying Machine Zappies Poison Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Tesla Flying Machine

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Giant Sparky
Bats
Flying Machine Goblin Giant Sparky
Tesla
Flying Machine
Bats Zappies Goblin Giant
Zappies
Flying Machine Goblin Giant
Poison
Goblin Giant
Goblin Giant
Sparky Fire Spirit Bats Flying Machine Zappies Poison
Sparky
Goblin Giant Fire Spirit Bats

Defense Synergies 0 10

Fire Spirit
Sparky
Bats
Tesla Zappies Goblin Giant Sparky
Tesla
Bats Zappies Poison
Flying Machine
Zappies
Zappies
Bats Tesla Flying Machine
Poison
Tesla Sparky
Goblin Giant
Bats Sparky
Sparky
Fire Spirit Bats Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Flying Machine Zappies Goblin Giant Sparky
Sparky Bats Tesla Flying Machine Zappies
Tesla Sparky Fire Spirit Bats Zappies
Tesla Sparky Bats Zappies
Poison Sparky
Fire Spirit Bats Tesla Flying Machine Zappies
Bats Tesla Fire Spirit Flying Machine Zappies Poison
Tesla Flying Machine Poison Goblin Giant Sparky
Tesla Zappies Sparky
Fire Spirit Tesla Zappies Sparky
Bats Poison Tesla Flying Machine Zappies Goblin Giant
Tesla Bats Flying Machine Zappies Poison
Tesla Sparky Fire Spirit Bats Flying Machine Zappies
Fire Spirit Sparky Bats Tesla Zappies Poison
Sparky Tesla Zappies
Tesla Zappies Sparky
Tesla Sparky Bats Zappies Poison
Fire Spirit Tesla Bats Flying Machine Zappies
Poison Fire Spirit Bats Tesla Flying Machine Zappies
Sparky Tesla Zappies
Fire Spirit Bats Tesla Flying Machine Zappies Poison Goblin Giant Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies Sparky
Poison Tesla Flying Machine
Zappies Bats Goblin Giant Sparky
Bats Tesla Zappies Goblin Giant Sparky
Tesla Zappies Goblin Giant Sparky
Fire Spirit Poison Bats Tesla Flying Machine Zappies Goblin Giant
Sparky Bats Tesla Flying Machine Zappies Goblin Giant
Tesla Zappies Goblin Giant Sparky
Bats Flying Machine Zappies Poison Sparky
Tesla Zappies Goblin Giant Sparky
Bats Tesla Flying Machine Zappies Sparky
Poison Goblin Giant
Tesla Zappies Goblin Giant Sparky
Tesla Flying Machine Zappies Sparky
Tesla Zappies Sparky Bats Flying Machine Poison Goblin Giant
Bats Poison Tesla Flying Machine Zappies Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Sparky
Poison Flying Machine
Flying Machine Poison Goblin Giant Sparky
Flying Machine Poison Sparky
Poison Fire Spirit Sparky
Poison Fire Spirit Bats Flying Machine Goblin Giant
Fire Spirit Flying Machine Poison Sparky
Poison Fire Spirit Flying Machine
Poison Flying Machine
Fire Spirit Bats Poison Sparky
Poison Flying Machine Sparky
Poison Fire Spirit Flying Machine
Flying Machine Poison Fire Spirit Sparky
Flying Machine Poison
Flying Machine Poison Sparky
Flying Machine Poison Sparky
Flying Machine Poison Sparky
Poison Sparky
Bats Sparky
Fire Spirit Flying Machine Poison Sparky
Fire Spirit Flying Machine Poison
Poison Sparky
Poison
Sparky
Flying Machine Poison
Poison Fire Spirit Sparky
Poison Flying Machine Sparky
Flying Machine Poison Sparky
Poison Sparky
Poison Fire Spirit Bats Flying Machine Sparky
Bats Flying Machine Zappies Poison
Sparky
Poison Sparky
Zappies Poison Sparky
Sparky
Poison Sparky
Fire Spirit Bats Flying Machine Zappies
Poison Fire Spirit Flying Machine Zappies
Poison Flying Machine Sparky
Flying Machine Poison
Poison Sparky
Flying Machine Sparky
Bats Flying Machine Zappies Poison Sparky
Bats Flying Machine Zappies Poison
Poison Flying Machine Goblin Giant Sparky
Sparky
Sparky

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