My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant
Giant Snowball
Fire Spirit Bomber Minion Horde
Zap
Fire Spirit Bomber Minion Horde Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Bomb Tower Inferno Tower
The Log
Fire Spirit Bomber Royal Giant
Earthquake
Bomber Bomb Tower Inferno Tower
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Minion Horde
Fireball
Bomber Minion Horde Bomb Tower Inferno Tower
Poison
Bomber Minion Horde Bomb Tower Inferno Tower
Lightning
Bomb Tower Inferno Tower
Rocket
Minion Horde Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Fireball Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Fireball Bomb Tower Minion Horde Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Bomber Arrows Fireball

Attack Synergies 5 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bomber
Royal Giant
Arrows
Royal Giant Fireball
Minion Horde
Royal Giant
Royal Giant
Fire Spirit Bomber Arrows Fireball Minion Horde
Fireball
Arrows Royal Giant
Bomb Tower
Inferno Tower

Defense Synergies 0 7

Fire Spirit
Inferno Tower
Bomber
Arrows
Fireball Bomb Tower Inferno Tower
Minion Horde
Inferno Tower
Royal Giant
Fireball
Arrows Bomb Tower Inferno Tower
Bomb Tower
Arrows Fireball
Inferno Tower
Fire Spirit Arrows Minion Horde Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Inferno Tower
Minion Horde Bomb Tower Inferno Tower
Minion Horde Bomb Tower Inferno Tower Fire Spirit Bomber
Minion Horde Bomb Tower Inferno Tower
Bomber Arrows Fireball Bomb Tower
Arrows Fireball Fire Spirit Bomber Bomb Tower
Minion Horde Inferno Tower Fire Spirit Arrows Fireball Bomb Tower
Arrows Fireball Bomb Tower Inferno Tower
Minion Horde Inferno Tower Bomb Tower
Fire Spirit Bomber Minion Horde Inferno Tower
Minion Horde Bomber Arrows Fireball Bomb Tower
Arrows Minion Horde Inferno Tower Fireball
Minion Horde Bomb Tower Inferno Tower Fire Spirit Bomber Fireball
Fire Spirit Bomber Fireball Bomb Tower Arrows Minion Horde
Inferno Tower Minion Horde Bomb Tower
Minion Horde Bomb Tower Inferno Tower Fireball
Minion Horde Bomb Tower Bomber Arrows Fireball Inferno Tower
Fire Spirit Arrows Fireball Bomb Tower Bomber Minion Horde
Arrows Bomb Tower Fire Spirit Bomber Fireball
Bomb Tower Inferno Tower
Bomber Fire Spirit Arrows Minion Horde Fireball Bomb Tower
Inferno Tower Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Bomber Arrows Bomb Tower
Minion Horde Bomb Tower Inferno Tower
Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde
Fire Spirit Arrows Fireball Minion Horde Bomb Tower
Minion Horde Fireball Bomb Tower Inferno Tower
Inferno Tower Minion Horde Bomb Tower
Minion Horde Fireball Bomb Tower Inferno Tower
Inferno Tower Minion Horde
Minion Horde Bomb Tower Inferno Tower
Arrows Fireball
Minion Horde Fireball Bomb Tower Inferno Tower
Bomber Minion Horde Fireball Bomb Tower
Inferno Tower Bomber Minion Horde Fireball Bomb Tower
Arrows Bomber Minion Horde Fireball Bomb Tower Inferno Tower
Bomber Arrows Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Fireball Fire Spirit Arrows Minion Horde
Arrows Fireball Fire Spirit Minion Horde
Fire Spirit Bomber Arrows Minion Horde
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Bomber Minion Horde
Fire Spirit Bomber Arrows Fireball
Fire Spirit Bomber Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fire Spirit Bomber Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Bomber Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Bomber Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball
Fireball

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