My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Ice Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Dark Prince Ram Rider
Giant Snowball
Fire Spirit Bomber Skeleton Barrel Musketeer Ram Rider
Zap
Fire Spirit Bomber Skeleton Barrel Dark Prince Ram Rider
Barbarian Barrel
Fire Spirit Bomber Skeleton Barrel Musketeer Dark Prince Ice Wizard Electro Wizard
The Log
Fire Spirit Bomber Skeleton Barrel Musketeer Dark Prince Ram Rider
Earthquake
Bomber
Arrows
Fire Spirit Bomber Skeleton Barrel
Royal Delivery
Fire Spirit Bomber Skeleton Barrel Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Fireball
Bomber Skeleton Barrel Musketeer Ice Wizard Electro Wizard Ram Rider
Poison
Bomber Skeleton Barrel Musketeer Ice Wizard Electro Wizard
Lightning
Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Skeleton Barrel Ice Wizard Musketeer Dark Prince Electro Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Skeleton Barrel Ice Wizard

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Dark Prince Ram Rider
Bomber
Skeleton Barrel Dark Prince Ram Rider
Skeleton Barrel
Fire Spirit Bomber Musketeer Dark Prince Ram Rider
Musketeer
Skeleton Barrel Dark Prince Ram Rider
Dark Prince
Fire Spirit Bomber Skeleton Barrel Musketeer Ice Wizard Electro Wizard Ram Rider
Ice Wizard
Dark Prince Ram Rider
Electro Wizard
Dark Prince Ram Rider
Ram Rider
Fire Spirit Bomber Skeleton Barrel Musketeer Dark Prince Ice Wizard Electro Wizard

Defense Synergies 0 10

Fire Spirit
Electro Wizard
Bomber
Dark Prince Electro Wizard
Skeleton Barrel
Musketeer
Musketeer
Skeleton Barrel Dark Prince Electro Wizard Ram Rider
Dark Prince
Bomber Musketeer Ice Wizard Electro Wizard
Ice Wizard
Dark Prince
Electro Wizard
Fire Spirit Bomber Musketeer Dark Prince Ram Rider
Ram Rider
Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Musketeer Electro Wizard Ram Rider
Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Ram Rider Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard
Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Bomber Dark Prince
Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard
Musketeer Electro Wizard Ram Rider Fire Spirit Ice Wizard
Skeleton Barrel Musketeer Electro Wizard Ram Rider
Musketeer Ice Wizard
Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Bomber Musketeer Dark Prince Ram Rider
Musketeer Ice Wizard Electro Wizard Ram Rider
Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Fire Spirit Bomber Dark Prince Electro Wizard
Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Musketeer Dark Prince Electro Wizard
Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Fire Spirit Bomber Musketeer Dark Prince Ice Wizard Electro Wizard Ram Rider
Musketeer Electro Wizard Ram Rider
Bomber Dark Prince Fire Spirit Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Wizard
Electro Wizard Bomber Skeleton Barrel Musketeer
Musketeer Dark Prince Electro Wizard Ram Rider
Dark Prince Musketeer Electro Wizard Ram Rider
Musketeer Dark Prince Ram Rider
Fire Spirit Skeleton Barrel Musketeer Ice Wizard Electro Wizard Ram Rider
Dark Prince Musketeer Ice Wizard Electro Wizard Ram Rider
Dark Prince
Electro Wizard Dark Prince
Musketeer
Musketeer Dark Prince
Dark Prince Electro Wizard
Dark Prince Ram Rider
Bomber Musketeer
Electro Wizard Bomber Musketeer Dark Prince
Bomber Musketeer Dark Prince Ice Wizard Electro Wizard
Bomber Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Skeleton Barrel Musketeer Ice Wizard Electro Wizard Ram Rider
Skeleton Barrel
Skeleton Barrel Musketeer Dark Prince
Bomber Fire Spirit Dark Prince
Fire Spirit Skeleton Barrel Musketeer Ice Wizard Ram Rider
Fire Spirit Bomber Musketeer
Fire Spirit Skeleton Barrel Ice Wizard Ram Rider
Skeleton Barrel Ram Rider
Fire Spirit Musketeer Electro Wizard
Skeleton Barrel Musketeer Dark Prince Electro Wizard Ram Rider
Fire Spirit Musketeer
Fire Spirit Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Bomber Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Bomber
Fire Spirit Bomber Skeleton Barrel Musketeer Dark Prince Electro Wizard
Fire Spirit Bomber Skeleton Barrel
Musketeer
Musketeer
Skeleton Barrel Musketeer
Fire Spirit Bomber Dark Prince Ice Wizard
Skeleton Barrel Musketeer Ice Wizard Electro Wizard Ram Rider
Skeleton Barrel Musketeer Ram Rider
Skeleton Barrel Musketeer
Fire Spirit Musketeer Ice Wizard Electro Wizard
Electro Wizard Skeleton Barrel Musketeer
Bomber Musketeer
Electro Wizard
Skeleton Barrel Electro Wizard Fire Spirit Musketeer Dark Prince
Fire Spirit Musketeer Ice Wizard Electro Wizard Ram Rider
Musketeer Dark Prince Electro Wizard
Bomber Skeleton Barrel Musketeer
Musketeer Dark Prince
Musketeer Electro Wizard
Musketeer Electro Wizard
Skeleton Barrel Musketeer Dark Prince Electro Wizard

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