My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Bomber Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Goblin Gang Elite Barbarians Inferno Tower
The Log
Fire Spirit Bomber Goblin Gang Elite Barbarians Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Goblin Gang Elite Barbarians Hog Rider
Fireball
Bomber Goblin Gang Elite Barbarians Hog Rider Inferno Tower
Poison
Bomber Goblin Gang Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Goblin Gang Hog Rider Inferno Tower Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Fire Spirit Bomber
Goblin Gang
Hog Rider
Elite Barbarians
Zap Fire Spirit Bomber Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Lightning Bomber Elite Barbarians
Inferno Tower
Lightning
Hog Rider

Defense Synergies 1 6

Fire Spirit
Zap Inferno Tower
Bomber
Zap
Zap
Fire Spirit Bomber Goblin Gang Elite Barbarians Inferno Tower
Goblin Gang
Inferno Tower Zap
Elite Barbarians
Zap
Hog Rider
Inferno Tower
Goblin Gang Fire Spirit Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Zap Inferno Tower
Elite Barbarians Inferno Tower Zap Goblin Gang
Goblin Gang Inferno Tower Fire Spirit Bomber Elite Barbarians Lightning
Elite Barbarians Inferno Tower Goblin Gang
Lightning Bomber Elite Barbarians
Goblin Gang Fire Spirit Bomber Zap
Inferno Tower Lightning Fire Spirit Zap Goblin Gang
Lightning Zap Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Bomber Inferno Tower
Goblin Gang Bomber Zap
Inferno Tower Zap Goblin Gang
Inferno Tower Fire Spirit Bomber Zap Goblin Gang Elite Barbarians Lightning
Fire Spirit Bomber Zap Goblin Gang
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Elite Barbarians Lightning
Bomber Goblin Gang Elite Barbarians Inferno Tower
Fire Spirit Bomber Zap Goblin Gang Elite Barbarians
Zap Fire Spirit Bomber
Elite Barbarians Inferno Tower
Bomber Goblin Gang Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Inferno Tower
Bomber Zap Goblin Gang Elite Barbarians Lightning
Goblin Gang Zap Elite Barbarians Inferno Tower Lightning
Goblin Gang Lightning Zap Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang Elite Barbarians
Fire Spirit Zap Goblin Gang
Goblin Gang Elite Barbarians Inferno Tower Lightning
Inferno Tower Elite Barbarians
Zap Lightning Elite Barbarians Inferno Tower
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Lightning Zap Elite Barbarians
Elite Barbarians Lightning Goblin Gang Inferno Tower
Bomber
Goblin Gang Elite Barbarians Inferno Tower Bomber Zap Lightning
Bomber Zap Elite Barbarians Inferno Tower
Bomber Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap
Lightning
Lightning
Bomber Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Bomber
Fire Spirit Zap Lightning
Zap Lightning
Lightning Fire Spirit Goblin Gang Elite Barbarians
Lightning Zap
Lightning Fire Spirit Zap
Lightning Fire Spirit Elite Barbarians
Lightning
Lightning Zap Elite Barbarians
Lightning Bomber Zap
Lightning
Lightning
Bomber Lightning
Lightning Fire Spirit Bomber Zap
Lightning Fire Spirit Bomber Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit Bomber
Zap Lightning
Lightning Zap
Lightning Zap
Elite Barbarians Lightning Fire Spirit Zap
Zap Lightning
Lightning Elite Barbarians
Lightning Bomber Zap
Zap Lightning
Lightning
Zap Lightning Fire Spirit Goblin Gang
Lightning Fire Spirit Zap
Lightning Goblin Gang
Bomber Zap Lightning
Lightning Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Lightning
Zap Lightning
Lightning Zap
Lightning

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