My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Dark Prince Electro Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Battle Healer Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Fire Spirit Bats Electro Dragon
Zap
Fire Spirit Bats Dark Prince Sparky
Barbarian Barrel
Fire Spirit Rascals Dark Prince Sparky
The Log
Fire Spirit Rascals Dark Prince Sparky
Earthquake
Arrows
Fire Spirit Bats Rascals
Royal Delivery
Fire Spirit Bats Rascals Battle Healer Dark Prince Electro Dragon Sparky
Fireball
Rascals Battle Healer Electro Dragon Sparky
Poison
Bats Rascals Battle Healer Electro Dragon Sparky
Lightning
Battle Healer Dark Prince Electro Dragon Sparky
Rocket
Rascals Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Dark Prince Electro Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Battle Healer Dark Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Fireball Battle Healer Dark Prince Rascals Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Bats Fireball Battle Healer

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Healer Dark Prince Sparky
Bats
Rascals Battle Healer Dark Prince Sparky
Rascals
Bats Battle Healer Dark Prince Electro Dragon
Fireball
Dark Prince Sparky
Battle Healer
Electro Dragon Fire Spirit Bats Rascals Dark Prince Sparky
Dark Prince
Fire Spirit Bats Rascals Fireball Battle Healer Sparky
Electro Dragon
Battle Healer Rascals Sparky
Sparky
Fire Spirit Bats Fireball Battle Healer Dark Prince Electro Dragon

Defense Synergies 1 12

Fire Spirit
Battle Healer Sparky
Bats
Rascals Battle Healer Dark Prince Sparky
Rascals
Bats Battle Healer
Fireball
Battle Healer Dark Prince
Battle Healer
Electro Dragon Fire Spirit Bats Rascals Fireball Dark Prince Sparky
Dark Prince
Bats Fireball Battle Healer Electro Dragon
Electro Dragon
Battle Healer Dark Prince
Sparky
Fire Spirit Bats Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Sparky
Sparky Bats Rascals Battle Healer Dark Prince Electro Dragon
Sparky Fire Spirit Bats Rascals Dark Prince Electro Dragon
Sparky Bats Rascals Dark Prince Electro Dragon
Fireball Battle Healer Dark Prince Sparky
Fireball Fire Spirit Bats Rascals Dark Prince Electro Dragon
Bats Fire Spirit Rascals Fireball Electro Dragon
Rascals Fireball Battle Healer Electro Dragon Sparky
Sparky Rascals
Fire Spirit Rascals Battle Healer Dark Prince Sparky
Bats Rascals Fireball Dark Prince Electro Dragon
Bats Rascals Fireball Electro Dragon
Sparky Fire Spirit Bats Rascals Fireball Battle Healer Dark Prince Electro Dragon
Fire Spirit Fireball Sparky Bats Rascals Dark Prince Electro Dragon
Sparky Rascals
Rascals Fireball Sparky
Sparky Bats Rascals Fireball Dark Prince Electro Dragon
Fire Spirit Fireball Bats Rascals Battle Healer Dark Prince Electro Dragon
Fire Spirit Bats Rascals Fireball Battle Healer Dark Prince Electro Dragon
Sparky
Rascals Dark Prince Fire Spirit Bats Fireball Battle Healer Electro Dragon Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Battle Healer Dark Prince Sparky
Fireball Battle Healer Electro Dragon
Bats Rascals Battle Healer Dark Prince Electro Dragon Sparky
Dark Prince Bats Rascals Fireball Battle Healer Sparky
Rascals Battle Healer Dark Prince Sparky
Fire Spirit Fireball Bats Rascals Electro Dragon
Rascals Dark Prince Sparky Bats Fireball Battle Healer
Rascals Battle Healer Dark Prince Sparky
Electro Dragon Bats Fireball Dark Prince Sparky
Sparky
Bats Rascals Dark Prince Electro Dragon Sparky
Fireball Dark Prince
Rascals Dark Prince Fireball Sparky
Rascals Fireball Electro Dragon Sparky
Rascals Electro Dragon Sparky Bats Fireball Battle Healer Dark Prince
Bats Rascals Fireball Battle Healer Dark Prince Electro Dragon Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Electro Dragon Sparky
Fireball Electro Dragon
Fireball Electro Dragon Sparky
Rascals Fireball Dark Prince Sparky
Fireball Fire Spirit Dark Prince Sparky
Fireball Fire Spirit Bats Electro Dragon
Fire Spirit Sparky
Fireball Fire Spirit Electro Dragon
Fireball Electro Dragon
Fire Spirit Bats Fireball Electro Dragon Sparky
Fireball Dark Prince Electro Dragon Sparky
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball Sparky
Fireball Electro Dragon
Fireball Sparky
Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Bats Sparky
Fire Spirit Fireball Dark Prince Electro Dragon Sparky
Fire Spirit Fireball Electro Dragon
Fireball Sparky
Fireball
Sparky
Fireball Electro Dragon
Fire Spirit Fireball Dark Prince Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Fireball Sparky
Fire Spirit Bats Fireball Electro Dragon Sparky
Electro Dragon Bats Fireball
Fireball Sparky
Fireball Electro Dragon Sparky
Fireball Electro Dragon Sparky
Sparky
Fireball Sparky
Fire Spirit Bats Fireball Dark Prince Electro Dragon
Fireball Fire Spirit Electro Dragon
Fireball
Fireball Rascals Dark Prince Electro Dragon Sparky
Fireball Electro Dragon
Fireball Sparky
Dark Prince Electro Dragon Sparky
Electro Dragon Bats Rascals Fireball Sparky
Bats Fireball Electro Dragon
Electro Dragon Fireball Dark Prince Sparky
Sparky
Fireball Electro Dragon Sparky

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