My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Night Witch
Giant Snowball
Fire Spirit Musketeer Guards Electro Dragon Night Witch
Zap
Fire Spirit Guards Night Witch
Barbarian Barrel
Fire Spirit Musketeer Guards Night Witch
The Log
Fire Spirit Mini P.E.K.K.A Musketeer Guards
Earthquake
Guards
Arrows
Fire Spirit Guards Night Witch
Royal Delivery
Fire Spirit Mini P.E.K.K.A Musketeer Guards Electro Dragon P.E.K.K.A Night Witch
Fireball
Musketeer Electro Dragon Night Witch
Poison
Musketeer Guards Electro Dragon Night Witch
Lightning
Mini P.E.K.K.A Musketeer Electro Dragon Night Witch
Rocket
Musketeer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Guards P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Guards Fireball Mini P.E.K.K.A Musketeer Night Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Guards Fireball Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A
Fireball
Mini P.E.K.K.A
Fire Spirit Musketeer
Musketeer
Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Guards
Electro Dragon
Musketeer P.E.K.K.A
P.E.K.K.A
Fire Spirit Musketeer Electro Dragon Night Witch
Night Witch
P.E.K.K.A

Defense Synergies 1 9

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Fire Spirit Fireball Musketeer Guards Electro Dragon
Musketeer
Guards Fireball Mini P.E.K.K.A P.E.K.K.A
Guards
Musketeer Mini P.E.K.K.A Electro Dragon
Electro Dragon
Mini P.E.K.K.A Guards
P.E.K.K.A
Fire Spirit Musketeer
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Dragon Night Witch
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Musketeer Electro Dragon Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Musketeer Guards Electro Dragon
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Fire Spirit Musketeer Guards Electro Dragon Night Witch
Musketeer Fire Spirit Fireball Electro Dragon Night Witch
Fireball Musketeer Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Night Witch
Guards Fire Spirit Mini P.E.K.K.A Musketeer Night Witch
Guards Fireball Musketeer Electro Dragon Night Witch
Musketeer Fireball Electro Dragon Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Fire Spirit Fireball Musketeer Guards Electro Dragon
Fire Spirit Fireball Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A Night Witch
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Electro Dragon P.E.K.K.A Night Witch
Fire Spirit Fireball Musketeer Guards Electro Dragon Night Witch
Fire Spirit Fireball Musketeer Guards Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Musketeer
Fire Spirit Fireball Mini P.E.K.K.A Musketeer Guards Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Electro Dragon
Guards P.E.K.K.A Mini P.E.K.K.A Musketeer Electro Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Fireball Musketeer Night Witch
P.E.K.K.A Mini P.E.K.K.A Musketeer Guards Night Witch
Fire Spirit Fireball Musketeer Electro Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Fireball Musketeer Night Witch
Mini P.E.K.K.A P.E.K.K.A
Electro Dragon P.E.K.K.A Fireball Mini P.E.K.K.A
P.E.K.K.A Musketeer Guards
P.E.K.K.A Mini P.E.K.K.A Musketeer Guards Electro Dragon
P.E.K.K.A Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Fireball Guards Night Witch
Fireball Musketeer Electro Dragon
Guards Electro Dragon Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Night Witch
Fireball Mini P.E.K.K.A Musketeer Electro Dragon P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Electro Dragon
Fireball Musketeer Guards
Fireball Fire Spirit
Fireball Fire Spirit Musketeer Electro Dragon
Fire Spirit Musketeer
Fireball Fire Spirit Electro Dragon
Fireball Electro Dragon
Fire Spirit Fireball Mini P.E.K.K.A Musketeer Guards Electro Dragon Night Witch
Fireball Musketeer Electro Dragon
Fireball Fire Spirit Musketeer Electro Dragon
Fire Spirit Fireball Musketeer
Fireball Musketeer Electro Dragon
Fireball Musketeer
Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball
Mini P.E.K.K.A Night Witch
Fire Spirit Fireball Mini P.E.K.K.A Musketeer Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Musketeer Night Witch
Fireball
Musketeer
Fireball Musketeer Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Musketeer
Fire Spirit Fireball Musketeer Electro Dragon Night Witch
Electro Dragon Fireball Musketeer Guards
Fireball Mini P.E.K.K.A Night Witch
Fireball Musketeer Electro Dragon Night Witch
Fireball Electro Dragon
P.E.K.K.A
Fireball
Fire Spirit Fireball Musketeer Guards Electro Dragon Night Witch
Fireball Fire Spirit Musketeer Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball
Musketeer Electro Dragon P.E.K.K.A
Electro Dragon Fireball Musketeer Guards
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer
P.E.K.K.A
Fireball Electro Dragon

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