My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Dart Goblin Electro Dragon
Zap
Fire Spirit Firecracker Dart Goblin
Barbarian Barrel
Fire Spirit Firecracker Dart Goblin
The Log
Fire Spirit Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker Dart Goblin
Royal Delivery
Fire Spirit Firecracker Dart Goblin Electro Dragon
Fireball
Firecracker Dart Goblin Electro Dragon
Poison
Firecracker Dart Goblin Electro Dragon
Lightning
Electro Dragon Monk
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Poison Electro Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Firecracker Dart Goblin Poison Electro Dragon Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Firecracker Dart Goblin

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Firecracker
Dart Goblin Mega Knight Monk
Dart Goblin
Firecracker Electro Dragon The Log Mega Knight Monk
Poison
Electro Dragon The Log Mega Knight
Electro Dragon
Dart Goblin Poison Mega Knight
The Log
Dart Goblin Poison Mega Knight
Mega Knight
Firecracker Dart Goblin Poison Electro Dragon The Log
Monk
Firecracker Dart Goblin

Defense Synergies 1 12

Fire Spirit
Firecracker The Log
Firecracker
The Log Fire Spirit Dart Goblin Electro Dragon Mega Knight
Dart Goblin
Firecracker Electro Dragon The Log Mega Knight
Poison
The Log Mega Knight
Electro Dragon
Firecracker Dart Goblin The Log
The Log
Firecracker Fire Spirit Dart Goblin Poison Electro Dragon Mega Knight
Mega Knight
Firecracker Dart Goblin Poison The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon The Log
Firecracker Dart Goblin Electro Dragon The Log Mega Knight Monk
Mega Knight Fire Spirit Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Mega Knight Monk
Firecracker Poison The Log Mega Knight Monk
The Log Fire Spirit Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin Fire Spirit Firecracker Poison Electro Dragon
Dart Goblin Poison Electro Dragon The Log Mega Knight Monk
Fire Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin Poison Firecracker Electro Dragon The Log Mega Knight
Firecracker Dart Goblin Poison Electro Dragon
Mega Knight Fire Spirit Electro Dragon The Log
Fire Spirit Mega Knight Firecracker Dart Goblin Poison Electro Dragon The Log
Mega Knight
Monk The Log Mega Knight
Mega Knight Firecracker Poison Electro Dragon
Fire Spirit Mega Knight Firecracker Dart Goblin Electro Dragon The Log
Poison The Log Fire Spirit Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin
Mega Knight Fire Spirit Firecracker Dart Goblin Poison Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Poison Firecracker Electro Dragon The Log Mega Knight Monk
Mega Knight Electro Dragon The Log
Mega Knight The Log Monk
Mega Knight
Fire Spirit Firecracker Poison Dart Goblin Electro Dragon Monk
Dart Goblin
Mega Knight
Electro Dragon Mega Knight Firecracker Poison The Log Monk
Dart Goblin
Mega Knight Dart Goblin Electro Dragon
Mega Knight Monk Poison The Log
Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Firecracker Dart Goblin Poison The Log Monk
Poison Mega Knight Firecracker Dart Goblin Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Dart Goblin Electro Dragon The Log Monk
Firecracker Poison Monk Dart Goblin Electro Dragon The Log
Dart Goblin Poison Electro Dragon The Log
Firecracker Dart Goblin Poison The Log
Poison Fire Spirit Firecracker The Log Mega Knight
Firecracker Poison Fire Spirit Dart Goblin Electro Dragon Monk
Fire Spirit Firecracker Dart Goblin Poison The Log
Poison The Log Fire Spirit Firecracker Dart Goblin Electro Dragon
Poison The Log Monk Firecracker Dart Goblin Electro Dragon
Fire Spirit Poison Electro Dragon
Firecracker Poison Monk Dart Goblin Electro Dragon The Log
Poison Monk Fire Spirit Firecracker Dart Goblin Electro Dragon
Poison Fire Spirit Firecracker Dart Goblin The Log
Firecracker Dart Goblin Poison Electro Dragon Monk
Firecracker Dart Goblin Poison The Log
Firecracker Dart Goblin Poison Electro Dragon The Log
Firecracker Dart Goblin Poison Electro Dragon The Log Mega Knight
Monk Poison
Fire Spirit Firecracker Dart Goblin Poison Electro Dragon The Log Mega Knight Monk
Fire Spirit Firecracker Dart Goblin Poison Electro Dragon The Log Mega Knight Monk
Poison The Log Mega Knight Monk
Poison
The Log Monk
Poison Electro Dragon The Log Monk
Firecracker Poison The Log Fire Spirit Electro Dragon Mega Knight
Firecracker Poison The Log Dart Goblin Electro Dragon Monk
Poison Electro Dragon The Log Mega Knight Monk
Poison Firecracker Dart Goblin The Log
Poison Fire Spirit Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Poison
Poison Dart Goblin Electro Dragon The Log Mega Knight
Firecracker Poison Electro Dragon Monk
Mega Knight
Firecracker Poison The Log Monk
Fire Spirit Dart Goblin Electro Dragon
Poison Fire Spirit Firecracker Dart Goblin Electro Dragon Monk
The Log
Poison Firecracker Dart Goblin Electro Dragon Mega Knight
The Log Firecracker Dart Goblin Poison Electro Dragon
Monk Poison
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Firecracker Dart Goblin Poison The Log
Firecracker Dart Goblin Poison Electro Dragon
Poison Electro Dragon Firecracker Dart Goblin The Log Mega Knight Monk
Firecracker Dart Goblin Electro Dragon Mega Knight Monk

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