My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Goblin Hut Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Goblin Hut Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Battle Ram Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram Goblin Hut
Zap
Fire Spirit Firecracker Battle Ram Goblin Hut Goblin Giant
Barbarian Barrel
Fire Spirit Firecracker Battle Ram Goblin Hut Wizard
The Log
Fire Spirit Firecracker Mini P.E.K.K.A Battle Ram Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Fire Spirit Firecracker Goblin Hut
Royal Delivery
Fire Spirit Firecracker Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Fireball
Firecracker Battle Ram Goblin Hut Wizard
Poison
Firecracker Goblin Hut Wizard
Lightning
Mini P.E.K.K.A Battle Ram Goblin Hut Wizard
Rocket
Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Earthquake Mini P.E.K.K.A Battle Ram Goblin Hut Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Earthquake Mini P.E.K.K.A

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Battle Ram Goblin Giant
Firecracker
Earthquake Mini P.E.K.K.A Battle Ram Goblin Hut Goblin Giant
Earthquake
Firecracker Mini P.E.K.K.A Battle Ram Goblin Hut Goblin Giant
Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake Goblin Hut Wizard Goblin Giant
Battle Ram
Fire Spirit Firecracker Earthquake Goblin Hut
Goblin Hut
Firecracker Earthquake Mini P.E.K.K.A Battle Ram Goblin Giant
Wizard
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fire Spirit Firecracker Earthquake Mini P.E.K.K.A Goblin Hut Wizard

Defense Synergies 0 10

Fire Spirit
Firecracker Mini P.E.K.K.A
Firecracker
Fire Spirit Earthquake Mini P.E.K.K.A Goblin Hut
Earthquake
Firecracker Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake Goblin Hut Wizard
Battle Ram
Goblin Hut
Firecracker Earthquake Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Goblin Hut
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Goblin Hut Wizard Goblin Giant
Mini P.E.K.K.A Firecracker Goblin Hut
Mini P.E.K.K.A Goblin Hut Fire Spirit
Mini P.E.K.K.A Goblin Hut Firecracker
Firecracker Earthquake Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake
Fire Spirit Firecracker Goblin Hut Wizard
Earthquake Goblin Giant
Mini P.E.K.K.A Goblin Hut
Fire Spirit Firecracker Mini P.E.K.K.A
Firecracker Earthquake Goblin Hut Wizard Goblin Giant
Firecracker Goblin Hut Wizard
Mini P.E.K.K.A Goblin Hut Fire Spirit Earthquake Wizard
Fire Spirit Wizard Firecracker Earthquake Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Firecracker Mini P.E.K.K.A Goblin Hut
Fire Spirit Firecracker Goblin Hut Wizard
Earthquake Wizard Fire Spirit Firecracker Goblin Hut
Mini P.E.K.K.A Goblin Hut
Wizard Fire Spirit Firecracker Earthquake Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Hut
Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Goblin Hut Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Hut Goblin Giant
Fire Spirit Firecracker Wizard Goblin Hut Goblin Giant
Mini P.E.K.K.A Goblin Hut Goblin Giant
Mini P.E.K.K.A Goblin Giant
Firecracker Mini P.E.K.K.A Goblin Hut
Goblin Hut Goblin Giant
Mini P.E.K.K.A Goblin Hut
Goblin Giant
Mini P.E.K.K.A Wizard Goblin Giant
Wizard Firecracker
Goblin Hut Firecracker Mini P.E.K.K.A Goblin Giant
Firecracker Earthquake Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker
Firecracker
Earthquake Goblin Hut Goblin Giant
Earthquake Firecracker
Wizard Fire Spirit Firecracker Earthquake
Firecracker Wizard Fire Spirit Goblin Giant
Fire Spirit Firecracker Earthquake Wizard
Earthquake Fire Spirit Firecracker Wizard
Firecracker Wizard
Fire Spirit Mini P.E.K.K.A
Firecracker Earthquake Wizard
Fire Spirit Firecracker Wizard
Earthquake Fire Spirit Firecracker Goblin Hut
Earthquake Firecracker
Earthquake Firecracker Goblin Hut
Earthquake Firecracker Goblin Hut Wizard
Earthquake Firecracker Goblin Hut Wizard
Earthquake
Mini P.E.K.K.A
Fire Spirit Firecracker Earthquake Mini P.E.K.K.A Wizard
Fire Spirit Firecracker Earthquake Wizard
Earthquake
Wizard
Earthquake
Firecracker Earthquake Fire Spirit Wizard
Firecracker Earthquake Wizard
Wizard
Firecracker
Fire Spirit Firecracker Wizard
Firecracker Goblin Hut Wizard
Mini P.E.K.K.A
Earthquake Wizard
Firecracker
Firecracker Earthquake Wizard
Earthquake Fire Spirit Goblin Hut
Fire Spirit Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard
Firecracker Earthquake Wizard
Firecracker
Firecracker
Firecracker
Firecracker Goblin Giant
Firecracker Wizard

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