My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Rune Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Rune Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Baby Dragon
Zap
Fire Spirit Firecracker Bandit
Barbarian Barrel
Fire Spirit Firecracker Wizard Bandit
The Log
Fire Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Wizard Baby Dragon Bandit
Fireball
Firecracker Wizard Baby Dragon Bandit
Poison
Firecracker Wizard
Lightning
Wizard Baby Dragon Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Fireball Wizard Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Bandit Fireball Baby Dragon Rune Giant Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Bandit Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon Bandit
Firecracker
Baby Dragon Rune Giant Bandit Mega Knight
Fireball
Baby Dragon Mega Knight
Wizard
Bandit Mega Knight
Baby Dragon
Fire Spirit Firecracker Fireball Bandit Mega Knight
Rune Giant
Firecracker
Bandit
Fire Spirit Firecracker Wizard Baby Dragon Mega Knight
Mega Knight
Firecracker Fireball Wizard Baby Dragon Bandit

Defense Synergies 0 11

Fire Spirit
Firecracker
Firecracker
Fire Spirit Baby Dragon Bandit Mega Knight
Fireball
Bandit Mega Knight
Wizard
Bandit Mega Knight
Baby Dragon
Firecracker Bandit Mega Knight
Rune Giant
Bandit
Firecracker Fireball Wizard Baby Dragon Mega Knight
Mega Knight
Firecracker Fireball Wizard Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Baby Dragon
Firecracker Bandit Mega Knight
Mega Knight Fire Spirit Bandit
Firecracker Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Fire Spirit Firecracker Baby Dragon Bandit Mega Knight
Fire Spirit Firecracker Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit Mega Knight
Fire Spirit Firecracker Bandit Mega Knight
Firecracker Fireball Wizard Baby Dragon Bandit Mega Knight
Firecracker Fireball Wizard Baby Dragon
Mega Knight Fire Spirit Fireball Wizard Bandit
Fire Spirit Fireball Wizard Mega Knight Firecracker Baby Dragon
Bandit Mega Knight
Fireball Bandit Mega Knight
Wizard Mega Knight Firecracker Fireball
Fire Spirit Fireball Mega Knight Firecracker Wizard Baby Dragon Bandit
Wizard Baby Dragon Fire Spirit Firecracker Fireball Bandit Mega Knight
Wizard Mega Knight Fire Spirit Firecracker Fireball Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit
Fireball Bandit Firecracker Wizard Baby Dragon Mega Knight
Bandit Mega Knight
Mega Knight Fireball Bandit
Bandit Mega Knight
Fire Spirit Firecracker Fireball Wizard Baby Dragon
Fireball Bandit
Mega Knight
Mega Knight Firecracker Fireball Baby Dragon Bandit
Mega Knight
Mega Knight Fireball
Mega Knight Fireball Wizard Bandit
Wizard Firecracker Fireball Baby Dragon Mega Knight
Firecracker Fireball Baby Dragon
Mega Knight Firecracker Fireball Wizard Baby Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Firecracker Fireball
Fireball Wizard Fire Spirit Firecracker Baby Dragon Mega Knight
Firecracker Fireball Wizard Fire Spirit Baby Dragon
Fire Spirit Firecracker Wizard Baby Dragon
Fireball Fire Spirit Firecracker Wizard Baby Dragon
Fireball Firecracker Wizard Bandit
Fire Spirit Fireball
Firecracker Fireball Wizard Bandit
Fireball Fire Spirit Firecracker Wizard Baby Dragon
Fire Spirit Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon Bandit
Firecracker Fireball Baby Dragon
Firecracker Fireball Wizard Baby Dragon Bandit
Firecracker Fireball Wizard Baby Dragon Bandit Mega Knight
Fireball
Fire Spirit Firecracker Fireball Wizard Baby Dragon Bandit Mega Knight
Fire Spirit Firecracker Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard
Fireball Baby Dragon
Firecracker Fire Spirit Fireball Wizard Baby Dragon Mega Knight
Firecracker Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit Mega Knight
Fireball Firecracker Baby Dragon Bandit
Fire Spirit Firecracker Fireball Wizard Baby Dragon
Firecracker Fireball Wizard
Fireball
Fireball Wizard Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fire Spirit Fireball Bandit
Fireball Fire Spirit Firecracker Wizard Baby Dragon
Fireball
Fireball Firecracker Wizard Baby Dragon Mega Knight
Firecracker Fireball Wizard Baby Dragon
Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Bandit Mega Knight
Fireball Firecracker Wizard Mega Knight

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