My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Rascals Elite Barbarians Bomb Tower Wizard
The Log
Fire Spirit Firecracker Rascals Elite Barbarians
Earthquake
Firecracker Bomb Tower
Arrows
Fire Spirit Firecracker Rascals
Royal Delivery
Fire Spirit Firecracker Rascals Elite Barbarians Wizard
Fireball
Firecracker Rascals Elite Barbarians Bomb Tower Wizard
Poison
Firecracker Rascals Bomb Tower Wizard
Lightning
Elite Barbarians Bomb Tower Wizard
Rocket
Rascals Elite Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Bomb Tower Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Tornado Bomb Tower Rascals Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Tornado Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Firecracker
Rascals Elite Barbarians Tornado Mega Knight
Rascals
Firecracker
Elite Barbarians
Fire Spirit Firecracker Wizard Mega Knight
Bomb Tower
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Wizard Firecracker Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Tornado

Defense Synergies 2 11

Fire Spirit
Firecracker Tornado
Firecracker
Fire Spirit Rascals Bomb Tower Tornado Mega Knight
Rascals
Firecracker Tornado
Elite Barbarians
Wizard Mega Knight
Bomb Tower
Tornado Firecracker
Wizard
Tornado Elite Barbarians Mega Knight
Tornado
Bomb Tower Wizard Fire Spirit Firecracker Rascals Mega Knight
Mega Knight
Firecracker Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Elite Barbarians Bomb Tower Firecracker Rascals Mega Knight
Bomb Tower Tornado Mega Knight Fire Spirit Rascals Elite Barbarians
Elite Barbarians Bomb Tower Firecracker Rascals Mega Knight
Firecracker Elite Barbarians Bomb Tower Tornado Mega Knight
Tornado Fire Spirit Firecracker Rascals Bomb Tower Mega Knight
Tornado Fire Spirit Firecracker Rascals Bomb Tower Wizard
Rascals Bomb Tower Mega Knight
Rascals Elite Barbarians Bomb Tower Tornado
Elite Barbarians Tornado Fire Spirit Firecracker Rascals Mega Knight
Firecracker Rascals Bomb Tower Wizard Tornado Mega Knight
Firecracker Rascals Wizard Tornado
Bomb Tower Mega Knight Fire Spirit Rascals Elite Barbarians Wizard
Fire Spirit Bomb Tower Wizard Mega Knight Firecracker Rascals Tornado
Elite Barbarians Rascals Bomb Tower Mega Knight
Bomb Tower Tornado Rascals Elite Barbarians Mega Knight
Bomb Tower Wizard Mega Knight Firecracker Rascals Elite Barbarians Tornado
Fire Spirit Bomb Tower Mega Knight Firecracker Rascals Elite Barbarians Wizard Tornado
Bomb Tower Wizard Tornado Fire Spirit Firecracker Rascals Mega Knight
Elite Barbarians Bomb Tower Tornado
Rascals Wizard Mega Knight Fire Spirit Firecracker Elite Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Elite Barbarians
Firecracker Elite Barbarians Bomb Tower Wizard Mega Knight
Mega Knight Rascals Elite Barbarians Bomb Tower
Mega Knight Rascals Elite Barbarians Tornado
Rascals Elite Barbarians Mega Knight
Fire Spirit Firecracker Wizard Rascals Bomb Tower Tornado
Rascals Elite Barbarians Bomb Tower
Mega Knight Rascals Elite Barbarians Bomb Tower
Mega Knight Firecracker Elite Barbarians Bomb Tower Tornado
Mega Knight Rascals Elite Barbarians Bomb Tower
Mega Knight Elite Barbarians Tornado
Rascals Elite Barbarians Mega Knight Bomb Tower Wizard
Wizard Firecracker Rascals Bomb Tower Mega Knight
Rascals Elite Barbarians Firecracker Bomb Tower Tornado
Mega Knight Firecracker Rascals Elite Barbarians Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Tornado
Firecracker Rascals
Wizard Fire Spirit Firecracker Mega Knight
Firecracker Wizard Fire Spirit Tornado
Fire Spirit Firecracker Wizard Tornado
Fire Spirit Firecracker Wizard Tornado
Firecracker Wizard Tornado
Fire Spirit Elite Barbarians Tornado
Firecracker Wizard Tornado
Fire Spirit Firecracker Wizard Tornado
Fire Spirit Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard Mega Knight
Tornado
Fire Spirit Firecracker Wizard Mega Knight
Fire Spirit Firecracker Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Firecracker Tornado Fire Spirit Wizard Mega Knight
Firecracker Wizard Tornado
Wizard Tornado Mega Knight
Firecracker Tornado
Elite Barbarians Fire Spirit Firecracker Wizard Tornado
Firecracker Wizard
Elite Barbarians
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Fire Spirit
Fire Spirit Firecracker Wizard Tornado
Firecracker Rascals Wizard Mega Knight
Firecracker Wizard
Tornado
Firecracker Elite Barbarians Mega Knight
Firecracker Rascals Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight

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