My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Musketeer Executioner
The Log
Fire Spirit Firecracker Elite Barbarians Musketeer
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Musketeer Executioner
Fireball
Firecracker Elite Barbarians Musketeer Executioner
Poison
Firecracker Musketeer Executioner
Lightning
Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Royal Delivery Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Royal Delivery Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Royal Delivery Fireball Musketeer Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Firecracker Royal Delivery Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Firecracker
Elite Barbarians Mega Knight
Royal Delivery
Elite Barbarians
Fire Spirit Firecracker Fireball Mega Knight
Fireball
Elite Barbarians Mega Knight
Musketeer
Mega Knight
Executioner
Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Musketeer Executioner

Defense Synergies 1 13

Fire Spirit
Firecracker
Firecracker
Fire Spirit Royal Delivery Musketeer Mega Knight
Royal Delivery
Musketeer Firecracker Elite Barbarians Fireball Executioner Mega Knight
Elite Barbarians
Royal Delivery Mega Knight
Fireball
Royal Delivery Musketeer Mega Knight
Musketeer
Royal Delivery Firecracker Fireball Mega Knight
Executioner
Royal Delivery Mega Knight
Mega Knight
Firecracker Royal Delivery Elite Barbarians Fireball Musketeer Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Musketeer Executioner
Elite Barbarians Firecracker Royal Delivery Musketeer Executioner Mega Knight
Mega Knight Fire Spirit Royal Delivery Elite Barbarians Musketeer Executioner
Elite Barbarians Firecracker Musketeer Mega Knight
Firecracker Royal Delivery Elite Barbarians Fireball Mega Knight
Royal Delivery Fireball Fire Spirit Firecracker Musketeer Executioner Mega Knight
Musketeer Fire Spirit Firecracker Royal Delivery Fireball Executioner
Fireball Musketeer Mega Knight
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Firecracker Royal Delivery Musketeer Mega Knight
Executioner Firecracker Royal Delivery Fireball Musketeer Mega Knight
Musketeer Executioner Firecracker Royal Delivery Fireball
Mega Knight Fire Spirit Royal Delivery Elite Barbarians Fireball Musketeer
Fire Spirit Fireball Executioner Mega Knight Firecracker Royal Delivery
Elite Barbarians Mega Knight
Royal Delivery Elite Barbarians Fireball Mega Knight
Mega Knight Firecracker Royal Delivery Elite Barbarians Fireball Musketeer Executioner
Fire Spirit Royal Delivery Fireball Mega Knight Firecracker Elite Barbarians Musketeer Executioner
Royal Delivery Executioner Fire Spirit Firecracker Fireball Musketeer Mega Knight
Elite Barbarians Musketeer
Mega Knight Fire Spirit Firecracker Royal Delivery Elite Barbarians Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Elite Barbarians Fireball
Royal Delivery Fireball Firecracker Elite Barbarians Musketeer Executioner Mega Knight
Royal Delivery Mega Knight Elite Barbarians Musketeer
Mega Knight Royal Delivery Elite Barbarians Fireball Musketeer
Royal Delivery Elite Barbarians Musketeer Executioner Mega Knight
Fire Spirit Firecracker Royal Delivery Fireball Executioner Musketeer
Royal Delivery Elite Barbarians Fireball Musketeer
Mega Knight Royal Delivery Elite Barbarians
Royal Delivery Mega Knight Firecracker Elite Barbarians Fireball
Royal Delivery Musketeer
Mega Knight Elite Barbarians Musketeer
Mega Knight Royal Delivery Elite Barbarians Fireball
Royal Delivery Elite Barbarians Mega Knight Fireball Executioner
Firecracker Fireball Musketeer Executioner Mega Knight
Elite Barbarians Firecracker Royal Delivery Fireball Musketeer Executioner
Executioner Mega Knight Firecracker Royal Delivery Elite Barbarians Fireball Musketeer
Royal Delivery Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Musketeer
Firecracker Fireball Musketeer Executioner
Fireball
Firecracker Fireball Musketeer
Fireball Executioner Fire Spirit Firecracker Mega Knight
Firecracker Fireball Executioner Fire Spirit Musketeer
Fire Spirit Firecracker Musketeer Executioner
Fireball Fire Spirit Firecracker Executioner
Fireball Firecracker
Fire Spirit Elite Barbarians Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Fire Spirit Firecracker Musketeer Executioner
Fire Spirit Firecracker Elite Barbarians Fireball Musketeer Executioner
Firecracker Fireball Musketeer
Firecracker Elite Barbarians Fireball Musketeer
Firecracker Fireball Musketeer Executioner
Firecracker Fireball Musketeer Executioner Mega Knight
Fireball
Fire Spirit Firecracker Fireball Musketeer Executioner Mega Knight
Fire Spirit Firecracker Fireball Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Firecracker Fire Spirit Fireball Executioner Mega Knight
Firecracker Fireball Musketeer Executioner
Fireball Musketeer Mega Knight
Fireball Firecracker Musketeer
Elite Barbarians Fire Spirit Firecracker Fireball Musketeer Executioner
Firecracker Fireball Musketeer
Elite Barbarians Fireball
Fireball Musketeer Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fire Spirit Fireball Musketeer
Fireball Fire Spirit Firecracker Musketeer Executioner
Fireball
Fireball Firecracker Musketeer Executioner Mega Knight
Firecracker Fireball Musketeer Executioner
Fireball
Firecracker Elite Barbarians Musketeer Executioner Mega Knight
Firecracker Elite Barbarians Fireball Musketeer
Firecracker Fireball Musketeer Executioner
Firecracker Fireball Musketeer Executioner Mega Knight
Fireball Firecracker Mega Knight

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