My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Skeleton Army Prince
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Baby Dragon
Zap
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Fire Spirit Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Goblin Barrel Skeleton Army Prince
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Goblin Barrel Skeleton Army Baby Dragon Prince
Fireball
Inferno Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Inferno Tower Skeleton Army
Lightning
Inferno Tower Baby Dragon Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Skeleton Army Baby Dragon Giant Inferno Tower Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblin Barrel Skeleton Army Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Goblin Barrel Baby Dragon Prince
Giant
Goblin Barrel Prince Fire Spirit Rocket Baby Dragon
Inferno Tower
Rocket
Giant
Goblin Barrel
Giant Prince Fire Spirit Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fire Spirit Giant Goblin Barrel Prince
Prince
Giant Goblin Barrel Fire Spirit Baby Dragon

Defense Synergies 1 5

Fire Spirit
Inferno Tower
Giant
Inferno Tower
Skeleton Army Fire Spirit Baby Dragon Prince
Rocket
Goblin Barrel
Skeleton Army
Inferno Tower Prince
Baby Dragon
Inferno Tower Prince
Prince
Inferno Tower Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Prince
Inferno Tower Rocket Skeleton Army Prince Fire Spirit
Inferno Tower Skeleton Army Prince
Rocket Skeleton Army Prince
Skeleton Army Fire Spirit Baby Dragon
Inferno Tower Rocket Fire Spirit Baby Dragon
Rocket Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Prince
Skeleton Army Fire Spirit Inferno Tower Prince
Skeleton Army Baby Dragon
Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Prince Fire Spirit Rocket
Fire Spirit Rocket Skeleton Army Baby Dragon Prince
Inferno Tower Skeleton Army Prince
Inferno Tower Rocket Skeleton Army Prince
Inferno Tower Skeleton Army Prince
Fire Spirit Skeleton Army Baby Dragon Prince
Baby Dragon Fire Spirit
Inferno Tower Prince
Skeleton Army Fire Spirit Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Prince
Rocket Baby Dragon Prince
Skeleton Army Inferno Tower Rocket Prince
Rocket Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Fire Spirit Rocket Baby Dragon
Rocket Skeleton Army Prince Inferno Tower
Inferno Tower Skeleton Army Prince
Rocket Inferno Tower Skeleton Army Baby Dragon Prince
Inferno Tower Skeleton Army
Inferno Tower Prince
Rocket Skeleton Army Prince
Rocket Skeleton Army Prince Inferno Tower
Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Rocket Baby Dragon Prince
Inferno Tower Baby Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon
Baby Dragon
Rocket Baby Dragon
Rocket Prince
Rocket Fire Spirit Baby Dragon
Fire Spirit Rocket Baby Dragon
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon
Rocket Fire Spirit Prince
Rocket Prince
Fire Spirit Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Rocket Baby Dragon
Rocket
Rocket
Rocket Fire Spirit Baby Dragon Prince
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Baby Dragon
Fire Spirit Baby Dragon
Baby Dragon
Baby Dragon Prince
Rocket Baby Dragon
Fire Spirit Baby Dragon
Rocket
Rocket
Rocket
Prince
Rocket
Fire Spirit Rocket Skeleton Army Prince
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon Prince
Baby Dragon
Rocket
Prince
Rocket Baby Dragon
Rocket
Rocket Baby Dragon Prince
Prince
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: