My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Curse
Giant Snowball
Fire Spirit Goblin Gang Barbarians Goblin Curse
Zap
Fire Spirit Goblin Gang Goblin Curse X-Bow
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Valkyrie Goblin Curse X-Bow
The Log
Fire Spirit Goblin Gang Barbarians Goblin Curse X-Bow
Earthquake
Goblin Gang Barbarians X-Bow
Arrows
Fire Spirit Goblin Gang Goblin Curse
Royal Delivery
Fire Spirit Goblin Gang Barbarians Valkyrie Mother Witch
Fireball
Goblin Gang Barbarians X-Bow Mother Witch
Poison
Goblin Gang Barbarians Goblin Curse X-Bow Mother Witch
Lightning
Valkyrie X-Bow Mother Witch
Rocket
Barbarians Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rage Goblin Curse Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Goblin Curse Goblin Gang Valkyrie Mother Witch Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Rage Goblin Curse Goblin Gang

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Curse X-Bow Mother Witch
Goblin Gang
Valkyrie X-Bow
Barbarians
Valkyrie
Fire Spirit Goblin Gang X-Bow Mother Witch
Rage
Mother Witch
Goblin Curse
Fire Spirit
X-Bow
Fire Spirit Goblin Gang Valkyrie
Mother Witch
Fire Spirit Valkyrie Rage

Defense Synergies 0 6

Fire Spirit
Valkyrie
Goblin Gang
Barbarians Valkyrie X-Bow
Barbarians
Goblin Gang
Valkyrie
Fire Spirit Goblin Gang X-Bow Mother Witch
Rage
Goblin Curse
X-Bow
Goblin Gang Valkyrie
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie X-Bow
Barbarians Goblin Gang Valkyrie Goblin Curse X-Bow
Goblin Gang Barbarians Fire Spirit Valkyrie Goblin Curse
Barbarians Goblin Gang Valkyrie Goblin Curse
Barbarians Valkyrie X-Bow
Goblin Gang Fire Spirit Valkyrie X-Bow Mother Witch
Fire Spirit Goblin Gang Goblin Curse X-Bow
Barbarians Valkyrie X-Bow
Barbarians Goblin Gang Goblin Curse X-Bow
Goblin Gang Fire Spirit Barbarians Valkyrie
Goblin Gang Barbarians Valkyrie Goblin Curse Mother Witch X-Bow
Goblin Gang Goblin Curse
Barbarians Fire Spirit Goblin Gang Valkyrie Goblin Curse X-Bow
Fire Spirit Valkyrie Goblin Gang Barbarians Goblin Curse X-Bow
Barbarians Goblin Gang Goblin Curse X-Bow
Barbarians Goblin Gang Goblin Curse X-Bow
Barbarians Goblin Gang Valkyrie X-Bow
Fire Spirit Goblin Gang Barbarians Valkyrie X-Bow
Valkyrie Fire Spirit Barbarians Goblin Curse Mother Witch
Barbarians Goblin Curse
Goblin Gang Valkyrie Fire Spirit Barbarians Goblin Curse Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie X-Bow
Goblin Gang Valkyrie X-Bow
Goblin Gang Barbarians Valkyrie
Goblin Gang Valkyrie Barbarians X-Bow
Barbarians Goblin Gang Valkyrie Goblin Curse
Fire Spirit Mother Witch Goblin Gang Goblin Curse
Goblin Gang Barbarians Valkyrie
Barbarians Valkyrie Goblin Curse
Barbarians Valkyrie X-Bow
Goblin Gang Barbarians Goblin Curse
Barbarians Valkyrie
Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Goblin Curse
Barbarians Valkyrie Goblin Curse
Goblin Gang Barbarians Valkyrie X-Bow
Valkyrie Barbarians Goblin Curse Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow
Goblin Curse X-Bow
X-Bow
Barbarians Valkyrie
Fire Spirit Valkyrie Goblin Curse
Mother Witch Fire Spirit Goblin Curse
Fire Spirit
X-Bow Fire Spirit Goblin Curse
X-Bow
Fire Spirit Goblin Gang X-Bow
Valkyrie X-Bow
Fire Spirit Goblin Curse
Fire Spirit
X-Bow
X-Bow
X-Bow
X-Bow
Fire Spirit X-Bow
Fire Spirit Valkyrie Goblin Curse X-Bow Mother Witch
X-Bow
X-Bow
Barbarians X-Bow
Goblin Curse Mother Witch Fire Spirit Valkyrie
X-Bow
X-Bow
Goblin Curse X-Bow
Fire Spirit Goblin Curse X-Bow Mother Witch
X-Bow
Goblin Curse
Fire Spirit Goblin Gang Barbarians X-Bow
Fire Spirit Goblin Curse
Goblin Gang Valkyrie
Goblin Gang
X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: