My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Knight Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Goblins Musketeer Skeleton Army Baby Dragon Witch
Zap
Fire Spirit Goblins Skeleton Army Witch
Barbarian Barrel
Fire Spirit Goblins Knight Musketeer Skeleton Army Witch
The Log
Fire Spirit Goblins Mini P.E.K.K.A Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Goblins Skeleton Army Witch
Royal Delivery
Fire Spirit Goblins Knight Mini P.E.K.K.A Musketeer Skeleton Army Baby Dragon Witch
Fireball
Musketeer Skeleton Army Baby Dragon Witch
Poison
Musketeer Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Baby Dragon Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Knight Skeleton Army Mini P.E.K.K.A Musketeer Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Knight Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Mini P.E.K.K.A Baby Dragon
Goblins
Baby Dragon
Knight
Musketeer Baby Dragon Fire Spirit Witch
Mini P.E.K.K.A
Fire Spirit Musketeer Baby Dragon
Musketeer
Knight Mini P.E.K.K.A Baby Dragon
Skeleton Army
Baby Dragon
Knight Fire Spirit Goblins Mini P.E.K.K.A Musketeer Witch
Witch
Knight Baby Dragon

Defense Synergies 2 14

Fire Spirit
Knight Mini P.E.K.K.A
Goblins
Knight Musketeer
Knight
Fire Spirit Musketeer Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Mini P.E.K.K.A
Fire Spirit Knight Musketeer Skeleton Army Baby Dragon Witch
Musketeer
Knight Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Knight Mini P.E.K.K.A Musketeer
Baby Dragon
Knight Mini P.E.K.K.A Musketeer Witch
Witch
Knight Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblins Knight Musketeer Witch
Mini P.E.K.K.A Skeleton Army Witch Fire Spirit Goblins Knight Musketeer
Mini P.E.K.K.A Skeleton Army Witch Goblins Knight Musketeer
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Goblins Musketeer Baby Dragon
Musketeer Fire Spirit Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A Witch Goblins Musketeer Skeleton Army
Knight Skeleton Army Fire Spirit Goblins Mini P.E.K.K.A Musketeer
Goblins Skeleton Army Witch Knight Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Fire Spirit Knight Musketeer Witch
Fire Spirit Skeleton Army Goblins Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Knight
Skeleton Army Mini P.E.K.K.A
Goblins Knight Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fire Spirit Goblins Knight Musketeer Skeleton Army Baby Dragon Witch
Baby Dragon Witch Fire Spirit Knight Musketeer
Mini P.E.K.K.A Musketeer
Skeleton Army Fire Spirit Goblins Knight Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Goblins Witch
Knight Mini P.E.K.K.A Musketeer Baby Dragon
Skeleton Army Goblins Knight Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Skeleton Army Knight Musketeer
Knight Mini P.E.K.K.A Musketeer Skeleton Army Witch
Fire Spirit Musketeer Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblins Knight Musketeer Witch
Mini P.E.K.K.A Knight Skeleton Army
Goblins Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Knight Mini P.E.K.K.A Musketeer Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Knight Witch
Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Goblins Knight Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Knight Musketeer
Fire Spirit Baby Dragon
Fire Spirit Musketeer Baby Dragon Witch
Fire Spirit Musketeer Baby Dragon Witch
Fire Spirit Baby Dragon
Fire Spirit Goblins Mini P.E.K.K.A Musketeer
Knight Musketeer
Fire Spirit Musketeer Baby Dragon
Fire Spirit Knight Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Musketeer Baby Dragon
Fire Spirit Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Fire Spirit Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Fire Spirit Musketeer Baby Dragon Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer
Fire Spirit Musketeer Skeleton Army Witch
Fire Spirit Musketeer Baby Dragon Witch
Knight Mini P.E.K.K.A Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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