My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Heal Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers Goblin Barrel
Giant Snowball
Fire Spirit Three Musketeers Goblin Barrel Witch
Zap
Fire Spirit Three Musketeers Goblin Barrel Witch
Barbarian Barrel
Fire Spirit Heal Spirit Bomb Tower Three Musketeers Goblin Barrel Witch
The Log
Fire Spirit Heal Spirit Three Musketeers Goblin Barrel Witch
Earthquake
Bomb Tower Goblin Barrel Witch
Arrows
Fire Spirit Heal Spirit Goblin Barrel Witch
Royal Delivery
Fire Spirit Heal Spirit Three Musketeers Goblin Barrel Witch
Fireball
Bomb Tower Three Musketeers Goblin Barrel Witch
Poison
Bomb Tower Three Musketeers Witch
Lightning
Bomb Tower Three Musketeers Witch
Rocket
Bomb Tower Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomb Tower Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Heal Spirit Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Three Musketeers Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Goblin Barrel Tornado Bomb Tower Giant Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Goblin Barrel Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Three Musketeers Goblin Barrel
Heal Spirit
Giant Three Musketeers Witch
Bomb Tower
Giant
Goblin Barrel Fire Spirit Heal Spirit Three Musketeers Tornado Witch
Three Musketeers
Fire Spirit Heal Spirit Giant Tornado
Goblin Barrel
Giant Fire Spirit
Tornado
Giant Three Musketeers Witch
Witch
Heal Spirit Giant Tornado

Defense Synergies 1 3

Fire Spirit
Tornado
Heal Spirit
Bomb Tower
Tornado
Giant
Three Musketeers
Tornado
Goblin Barrel
Tornado
Bomb Tower Fire Spirit Three Musketeers Witch
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Three Musketeers Witch
Bomb Tower Three Musketeers Tornado Witch Fire Spirit
Bomb Tower Three Musketeers Witch
Bomb Tower Tornado
Tornado Fire Spirit Bomb Tower
Three Musketeers Tornado Fire Spirit Bomb Tower Witch
Bomb Tower
Three Musketeers Witch Bomb Tower Tornado
Tornado Fire Spirit
Witch Bomb Tower Tornado
Three Musketeers Tornado Witch
Bomb Tower Fire Spirit Three Musketeers Witch
Fire Spirit Bomb Tower Three Musketeers Tornado Witch
Bomb Tower Three Musketeers
Bomb Tower Tornado Three Musketeers
Bomb Tower Three Musketeers Tornado Witch
Fire Spirit Bomb Tower Three Musketeers Tornado Witch
Bomb Tower Tornado Witch Fire Spirit
Bomb Tower Three Musketeers Tornado
Fire Spirit Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomb Tower
Bomb Tower Witch
Tornado
Three Musketeers Witch
Fire Spirit Bomb Tower Three Musketeers Tornado Witch
Bomb Tower Witch
Bomb Tower
Bomb Tower Tornado Witch
Witch Three Musketeers
Bomb Tower Witch
Tornado
Bomb Tower Three Musketeers Witch
Bomb Tower Three Musketeers Witch
Witch Bomb Tower Three Musketeers Tornado
Bomb Tower Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Fire Spirit
Fire Spirit Tornado Witch
Fire Spirit Tornado Witch
Fire Spirit Tornado
Tornado
Fire Spirit Three Musketeers Tornado
Tornado
Fire Spirit Tornado
Fire Spirit Three Musketeers
Three Musketeers Witch
Three Musketeers
Three Musketeers Tornado
Fire Spirit Three Musketeers
Fire Spirit Tornado Witch
Tornado
Tornado
Tornado Fire Spirit Witch
Witch
Tornado Witch
Tornado Witch
Tornado
Fire Spirit Tornado Witch
Witch
Fire Spirit Witch
Fire Spirit Three Musketeers Tornado Witch
Three Musketeers
Tornado
Three Musketeers
Tornado Witch
Tornado Witch
Tornado Witch

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