My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mini P.E.K.K.A Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker
The Log
Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Fire Spirit Ice Spirit Bats Firecracker
Royal Delivery
Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Archer Queen
Rocket
Hog Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A Hog Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Fire Spirit Ice Spirit Bats

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Mini P.E.K.K.A
Ice Spirit
Hog Rider Bats Firecracker Mini P.E.K.K.A
Bats
Hog Rider Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Ice Spirit Bats Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Fire Spirit Ice Spirit Bats Firecracker Hog Rider Mirror
Hog Rider
Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A Mirror Archer Queen
Mirror
Firecracker Mini P.E.K.K.A Hog Rider
Archer Queen
Hog Rider

Defense Synergies 1 12

Fire Spirit
Ice Spirit Firecracker Mini P.E.K.K.A Archer Queen
Ice Spirit
Mini P.E.K.K.A Fire Spirit Bats Firecracker Archer Queen
Bats
Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Fire Spirit Ice Spirit Bats Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Ice Spirit Fire Spirit Bats Firecracker Mirror
Hog Rider
Mirror
Firecracker Mini P.E.K.K.A
Archer Queen
Fire Spirit Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Ice Spirit Bats Firecracker
Mini P.E.K.K.A Fire Spirit Bats
Mini P.E.K.K.A Bats Firecracker
Firecracker Mini P.E.K.K.A
Fire Spirit Bats Firecracker
Bats Fire Spirit Ice Spirit Firecracker
Mini P.E.K.K.A Archer Queen
Fire Spirit Ice Spirit Firecracker Mini P.E.K.K.A
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A Fire Spirit Ice Spirit Bats
Fire Spirit Ice Spirit Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A
Fire Spirit Ice Spirit Bats Firecracker
Fire Spirit Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Fire Spirit Bats Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Fire Spirit Firecracker Ice Spirit Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Archer Queen
Mini P.E.K.K.A
Firecracker
Ice Spirit Bats Firecracker Mini P.E.K.K.A Archer Queen
Bats Firecracker Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker
Fire Spirit Ice Spirit Firecracker
Firecracker
Fire Spirit Bats Mini P.E.K.K.A
Firecracker
Fire Spirit Firecracker Archer Queen
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Fire Spirit Firecracker Mini P.E.K.K.A
Fire Spirit Firecracker
Firecracker Fire Spirit Ice Spirit
Firecracker
Firecracker
Fire Spirit Bats Firecracker
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
Ice Spirit Firecracker
Firecracker
Fire Spirit Ice Spirit Bats
Fire Spirit Firecracker Archer Queen
Firecracker Mini P.E.K.K.A
Firecracker
Archer Queen
Firecracker Archer Queen
Ice Spirit Bats Firecracker Archer Queen
Firecracker Bats Archer Queen
Firecracker Archer Queen
Firecracker

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