My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Wall Breakers Goblin Drill
Giant Snowball
Fire Spirit Bomber Bats Wall Breakers Goblin Drill
Zap
Fire Spirit Bomber Bats Wall Breakers Goblin Drill
Barbarian Barrel
Fire Spirit Ice Spirit Bomber Heal Spirit Wall Breakers Goblin Drill
The Log
Fire Spirit Ice Spirit Bomber Heal Spirit Wall Breakers Goblin Drill
Earthquake
Bomber Goblin Drill
Arrows
Fire Spirit Ice Spirit Bomber Bats Heal Spirit Wall Breakers Goblin Drill
Royal Delivery
Fire Spirit Ice Spirit Bomber Bats Heal Spirit Wall Breakers Goblin Drill
Fireball
Bomber Wall Breakers Goblin Drill
Poison
Bomber Bats Goblin Drill
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Bats Heal Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Spirit Heal Spirit Bomber Bats Wall Breakers Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Fire Spirit Ice Spirit Heal Spirit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Wall Breakers
Ice Spirit
Bomber Bats Wall Breakers Goblin Drill
Bomber
Ice Spirit Bats Heal Spirit Goblin Drill
Bats
Ice Spirit Bomber Wall Breakers Goblin Drill
Heal Spirit
Bomber Goblin Drill
Mirror
Wall Breakers
Wall Breakers
Goblin Drill Fire Spirit Ice Spirit Bats Mirror
Goblin Drill
Fire Spirit Wall Breakers Ice Spirit Bomber Bats Heal Spirit

Defense Synergies 0 8

Fire Spirit
Ice Spirit Goblin Drill
Ice Spirit
Fire Spirit Bomber Bats Goblin Drill
Bomber
Ice Spirit Bats Goblin Drill
Bats
Ice Spirit Bomber Goblin Drill
Heal Spirit
Mirror
Wall Breakers
Goblin Drill
Fire Spirit Ice Spirit Bomber Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Ice Spirit Bomber Bats Goblin Drill
Fire Spirit Bomber Bats Goblin Drill
Bomber Bats Goblin Drill
Bomber
Fire Spirit Bomber Bats
Bats Fire Spirit Ice Spirit
Goblin Drill
Fire Spirit Ice Spirit Bomber
Bats Bomber Goblin Drill
Bats
Goblin Drill Fire Spirit Ice Spirit Bomber Bats
Fire Spirit Bomber Ice Spirit Bats Goblin Drill
Goblin Drill
Ice Spirit Goblin Drill
Bomber Bats Goblin Drill
Fire Spirit Ice Spirit Bomber Bats Goblin Drill
Goblin Drill Fire Spirit Ice Spirit Bomber Bats
Goblin Drill
Bomber Fire Spirit Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber
Ice Spirit Bats
Bats
Goblin Drill
Fire Spirit Ice Spirit Bats
Bats
Ice Spirit Bats
Goblin Drill
Bats
Bomber
Ice Spirit Bomber Bats Goblin Drill
Bats Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Goblin Drill
Bomber Fire Spirit
Fire Spirit Ice Spirit Bats
Fire Spirit Bomber
Fire Spirit Ice Spirit
Fire Spirit Bats
Fire Spirit
Fire Spirit
Bomber Goblin Drill
Bomber Bats
Fire Spirit Bomber
Fire Spirit Bomber
Goblin Drill
Fire Spirit Ice Spirit Bomber
Fire Spirit Bats
Ice Spirit Bats
Bomber
Ice Spirit
Fire Spirit Ice Spirit Bats
Fire Spirit
Bomber
Ice Spirit Bats
Bats

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