My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Bandit Magic Archer Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Firecracker Bandit
Barbarian Barrel
Fire Spirit Knight Firecracker Bandit Magic Archer
The Log
Fire Spirit Firecracker Bandit
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Knight Firecracker Bandit Magic Archer Mother Witch
Fireball
Firecracker Bandit Magic Archer Mother Witch
Poison
Bats Firecracker Magic Archer Mother Witch
Lightning
Knight Bandit Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Knight Firecracker Bandit Magic Archer Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Knight Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Bandit Mother Witch
Bats
Knight Mega Knight Firecracker Bandit
Knight
Bats Firecracker Fire Spirit Magic Archer Mother Witch
Firecracker
Knight Bats Bandit Mega Knight
Bandit
Fire Spirit Bats Firecracker Magic Archer Mega Knight
Magic Archer
Knight Bandit Mother Witch Mega Knight
Mother Witch
Fire Spirit Knight Magic Archer Mega Knight
Mega Knight
Bats Firecracker Bandit Magic Archer Mother Witch

Defense Synergies 4 12

Fire Spirit
Knight Firecracker
Bats
Knight Firecracker Bandit Mega Knight
Knight
Fire Spirit Bats Firecracker Magic Archer Mother Witch
Firecracker
Knight Fire Spirit Bats Bandit Mega Knight
Bandit
Bats Firecracker Magic Archer Mega Knight
Magic Archer
Knight Bandit Mother Witch Mega Knight
Mother Witch
Knight Magic Archer Mega Knight
Mega Knight
Bats Firecracker Bandit Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Magic Archer
Bats Knight Firecracker Bandit Mega Knight
Mega Knight Fire Spirit Bats Knight Bandit
Bats Knight Firecracker Bandit Mega Knight
Firecracker Mega Knight
Fire Spirit Bats Firecracker Bandit Magic Archer Mother Witch Mega Knight
Bats Fire Spirit Firecracker Magic Archer
Bandit Magic Archer Mega Knight
Knight Fire Spirit Firecracker Bandit Mega Knight
Bats Mother Witch Knight Firecracker Bandit Magic Archer Mega Knight
Bats Firecracker Magic Archer
Mega Knight Fire Spirit Bats Knight Bandit
Fire Spirit Mega Knight Bats Firecracker Magic Archer
Knight Bandit Mega Knight
Bandit Mega Knight
Mega Knight Bats Knight Firecracker
Fire Spirit Mega Knight Bats Knight Firecracker Bandit Magic Archer
Fire Spirit Bats Knight Firecracker Bandit Magic Archer Mother Witch Mega Knight
Mega Knight Fire Spirit Bats Knight Firecracker Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Bandit
Bandit Knight Firecracker Magic Archer Mega Knight
Bandit Mega Knight Bats Knight
Mega Knight Bats Knight Bandit
Knight Bandit Mega Knight
Fire Spirit Firecracker Mother Witch Bats Magic Archer
Bats Knight Bandit
Mega Knight Knight
Mega Knight Bats Knight Firecracker Bandit Magic Archer
Mega Knight Bats Knight
Mega Knight
Mega Knight Knight Bandit
Firecracker Magic Archer Mega Knight
Bats Knight Firecracker Magic Archer
Bats Mega Knight Firecracker Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Bandit
Firecracker Bandit Magic Archer
Bandit Magic Archer
Knight Firecracker
Fire Spirit Firecracker Magic Archer Mega Knight
Firecracker Mother Witch Fire Spirit Bats Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Firecracker Magic Archer
Firecracker Bandit
Fire Spirit Bats
Firecracker Knight Bandit Magic Archer
Fire Spirit Firecracker Magic Archer
Fire Spirit Knight Firecracker Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Bandit Magic Archer
Magic Archer Firecracker Bandit Mega Knight
Bats
Fire Spirit Firecracker Bandit Magic Archer Mega Knight
Fire Spirit Firecracker Magic Archer Mother Witch Mega Knight
Magic Archer Mega Knight
Firecracker Mother Witch Fire Spirit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Bandit Magic Archer Mega Knight
Firecracker Bandit Magic Archer
Fire Spirit Bats Firecracker Magic Archer Mother Witch
Bats Firecracker
Bandit Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Fire Spirit Bats Bandit Magic Archer
Fire Spirit Firecracker Magic Archer
Knight Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Mega Knight
Bats Firecracker Magic Archer
Firecracker Bats Magic Archer
Firecracker Bandit Magic Archer Mega Knight
Firecracker Mega Knight

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