My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Inferno Tower Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Knight Hog Rider Wizard P.E.K.K.A
Fireball
Hog Rider Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Knight Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Hog Rider Poison Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Knight Hog Rider

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Knight
Knight
Hog Rider Fire Spirit Wizard Poison The Log
Hog Rider
Fire Spirit Knight The Log Wizard Poison
Inferno Tower
Wizard
Knight Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Knight Hog Rider The Log
P.E.K.K.A
Fire Spirit Poison Wizard The Log
The Log
Hog Rider Knight Poison P.E.K.K.A

Defense Synergies 4 10

Fire Spirit
Knight Inferno Tower P.E.K.K.A The Log
Knight
Fire Spirit Inferno Tower Wizard Poison The Log
Hog Rider
Inferno Tower
Knight The Log Fire Spirit Poison
Wizard
Knight P.E.K.K.A The Log
Poison
Knight Inferno Tower The Log
P.E.K.K.A
The Log Fire Spirit Wizard
The Log
Inferno Tower P.E.K.K.A Fire Spirit Knight Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard The Log
Inferno Tower P.E.K.K.A Knight The Log
Inferno Tower P.E.K.K.A Fire Spirit Knight
Inferno Tower P.E.K.K.A Knight
Poison P.E.K.K.A The Log
The Log Fire Spirit
Inferno Tower Fire Spirit Wizard Poison
Inferno Tower Poison P.E.K.K.A The Log
Inferno Tower P.E.K.K.A
Knight Fire Spirit Inferno Tower
Poison Knight Wizard The Log
Inferno Tower Wizard Poison
Inferno Tower P.E.K.K.A Fire Spirit Knight Wizard The Log
Fire Spirit Wizard Poison P.E.K.K.A The Log
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A The Log
Wizard Knight Inferno Tower Poison P.E.K.K.A
Fire Spirit Knight Wizard The Log
Wizard Poison The Log Fire Spirit Knight
P.E.K.K.A Inferno Tower
Wizard Fire Spirit Knight Poison P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower P.E.K.K.A
Poison Knight Wizard The Log
P.E.K.K.A Knight Inferno Tower The Log
P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight
Fire Spirit Wizard Poison
P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Tower Poison The Log
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Poison The Log
P.E.K.K.A Knight Inferno Tower Wizard
Wizard
Inferno Tower Knight Poison P.E.K.K.A The Log
Poison Inferno Tower Wizard P.E.K.K.A The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log
Poison The Log
Knight Poison The Log
Wizard Poison Fire Spirit The Log
Wizard Poison Fire Spirit
Fire Spirit Wizard Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Fire Spirit Poison
Poison Knight Wizard The Log
Poison Fire Spirit Wizard
Poison Fire Spirit Knight The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Fire Spirit Wizard Poison The Log
Fire Spirit Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Fire Spirit Wizard
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Poison Fire Spirit Wizard
Wizard Poison
Poison Wizard The Log
Poison
P.E.K.K.A
Wizard Poison The Log
Fire Spirit
Poison Fire Spirit Wizard
The Log
Poison Knight Wizard
The Log Wizard Poison
Poison
P.E.K.K.A
Poison The Log
Poison
Poison The Log
P.E.K.K.A
Wizard

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