My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Executioner Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Mega Minion Battle Ram
Zap
Fire Spirit Battle Ram
Barbarian Barrel
Fire Spirit Battle Ram Bomb Tower Executioner Ice Wizard
The Log
Fire Spirit Battle Ram
Earthquake
Bomb Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mega Minion Battle Ram Executioner Ice Wizard
Fireball
Mega Minion Battle Ram Bomb Tower Executioner Ice Wizard
Poison
Mega Minion Bomb Tower Executioner Ice Wizard
Lightning
Mega Minion Battle Ram Bomb Tower Executioner Ice Wizard
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Bomb Tower Executioner Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Battle Ram Executioner Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mega Minion Earthquake Ice Wizard Battle Ram Bomb Tower Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Mega Minion Earthquake Ice Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Battle Ram
Mega Minion
Fire Spirit Mega Knight
Earthquake
Battle Ram Mega Knight
Battle Ram
Fire Spirit Earthquake
Bomb Tower
Executioner
Mega Knight
Ice Wizard
Mega Knight
Mega Minion Earthquake Executioner

Defense Synergies 0 9

Fire Spirit
Mega Minion
Bomb Tower Ice Wizard Mega Knight
Earthquake
Bomb Tower Ice Wizard Mega Knight
Battle Ram
Bomb Tower
Mega Minion Earthquake Ice Wizard
Executioner
Mega Knight
Ice Wizard
Mega Minion Earthquake Bomb Tower Mega Knight
Mega Knight
Mega Minion Earthquake Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Executioner
Bomb Tower Mega Minion Executioner Ice Wizard Mega Knight
Bomb Tower Mega Knight Fire Spirit Mega Minion Executioner Ice Wizard
Bomb Tower Mega Minion Ice Wizard Mega Knight
Earthquake Bomb Tower Mega Knight
Fire Spirit Mega Minion Earthquake Bomb Tower Executioner Ice Wizard Mega Knight
Mega Minion Fire Spirit Bomb Tower Executioner Ice Wizard
Earthquake Bomb Tower Mega Knight
Bomb Tower Ice Wizard
Fire Spirit Ice Wizard Mega Knight
Executioner Ice Wizard Mega Minion Earthquake Bomb Tower Mega Knight
Mega Minion Executioner Ice Wizard
Bomb Tower Mega Knight Fire Spirit Earthquake Ice Wizard
Fire Spirit Bomb Tower Executioner Mega Knight Mega Minion Earthquake
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Executioner
Fire Spirit Bomb Tower Mega Knight Mega Minion Executioner Ice Wizard
Earthquake Bomb Tower Executioner Fire Spirit Mega Minion Ice Wizard Mega Knight
Bomb Tower
Mega Knight Fire Spirit Earthquake Bomb Tower Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Mega Minion Bomb Tower Executioner Mega Knight
Mega Knight Bomb Tower
Mega Knight
Executioner Mega Knight
Fire Spirit Executioner Bomb Tower Ice Wizard
Mega Minion Bomb Tower Ice Wizard
Mega Knight Bomb Tower
Mega Knight Mega Minion Bomb Tower
Mega Minion
Mega Knight Mega Minion Bomb Tower
Mega Knight
Mega Knight Bomb Tower Executioner
Bomb Tower Executioner Mega Knight
Mega Minion Bomb Tower Executioner
Executioner Mega Knight Mega Minion Earthquake Bomb Tower Ice Wizard
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Executioner Ice Wizard
Earthquake
Earthquake
Executioner Fire Spirit Earthquake Mega Knight
Executioner Fire Spirit Mega Minion Ice Wizard
Fire Spirit Earthquake Executioner
Earthquake Fire Spirit Executioner Ice Wizard
Fire Spirit
Earthquake
Fire Spirit Executioner
Earthquake Fire Spirit Executioner
Earthquake
Earthquake
Earthquake Executioner
Earthquake Executioner Mega Knight
Earthquake
Fire Spirit Mega Minion Earthquake Executioner Mega Knight
Fire Spirit Earthquake Mega Knight
Earthquake Mega Knight
Earthquake
Earthquake Fire Spirit Executioner Ice Wizard Mega Knight
Mega Minion
Earthquake Executioner Ice Wizard
Mega Knight
Fire Spirit Executioner Ice Wizard
Mega Minion
Mega Minion
Earthquake Mega Knight
Mega Knight
Earthquake
Earthquake Fire Spirit
Fire Spirit Mega Minion Executioner Ice Wizard
Mega Minion Executioner Mega Knight
Earthquake Executioner
Mega Minion Executioner Mega Knight
Executioner
Executioner Mega Knight
Mega Knight

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