My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Ram Rider
Giant Snowball
Fire Spirit Clone Ram Rider
Zap
Fire Spirit Clone Ram Rider
Barbarian Barrel
Fire Spirit Clone Magic Archer
The Log
Fire Spirit Mini P.E.K.K.A Clone Ram Rider
Earthquake
Clone
Arrows
Fire Spirit Clone
Royal Delivery
Fire Spirit Mini P.E.K.K.A Clone P.E.K.K.A Magic Archer Ram Rider
Fireball
Clone Magic Archer Ram Rider
Poison
Clone Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Clone Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Clone Mini P.E.K.K.A Poison Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Clone Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Fire Spirit The Log Magic Archer Ram Rider
Clone
Magic Archer
Poison
P.E.K.K.A The Log Ram Rider
P.E.K.K.A
Fire Spirit Poison Magic Archer The Log Ram Rider
The Log
Mini P.E.K.K.A Poison P.E.K.K.A Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider Mini P.E.K.K.A Clone The Log
Ram Rider
Magic Archer Fire Spirit Mini P.E.K.K.A Poison P.E.K.K.A The Log

Defense Synergies 2 9

Fire Spirit
Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Fire Spirit Magic Archer Ram Rider
Clone
Poison
The Log
P.E.K.K.A
The Log Fire Spirit
The Log
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Poison Magic Archer Ram Rider
Magic Archer
Mini P.E.K.K.A The Log Ram Rider
Ram Rider
Mini P.E.K.K.A The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider Fire Spirit
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A Poison P.E.K.K.A The Log
The Log Fire Spirit Magic Archer
Ram Rider Fire Spirit Poison Magic Archer
Poison P.E.K.K.A The Log Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Mini P.E.K.K.A
Poison The Log Magic Archer Ram Rider
Poison Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Fire Spirit The Log Ram Rider
Fire Spirit Mini P.E.K.K.A Poison P.E.K.K.A The Log Magic Archer
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A Poison P.E.K.K.A
Fire Spirit The Log Magic Archer Ram Rider
Poison The Log Fire Spirit Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Fire Spirit Mini P.E.K.K.A Poison P.E.K.K.A The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A
Poison Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log Ram Rider
Mini P.E.K.K.A P.E.K.K.A The Log Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Fire Spirit Poison Magic Archer Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Poison The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Poison The Log
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Magic Archer
Mini P.E.K.K.A Poison P.E.K.K.A The Log Magic Archer
Poison Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer
Poison The Log
Poison Fire Spirit The Log Magic Archer
Poison Fire Spirit Magic Archer Ram Rider
Fire Spirit Poison The Log Magic Archer
Poison The Log Fire Spirit Magic Archer Ram Rider
Poison The Log Ram Rider
Fire Spirit Mini P.E.K.K.A Poison
Poison The Log Magic Archer Ram Rider
Poison Fire Spirit Magic Archer
Poison Fire Spirit The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Mini P.E.K.K.A
Fire Spirit Mini P.E.K.K.A Poison The Log Magic Archer
Fire Spirit Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Magic Archer
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer Ram Rider
Poison The Log Magic Archer
Poison Fire Spirit Magic Archer
Poison
Mini P.E.K.K.A
Poison The Log Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer Ram Rider
The Log
Poison Mini P.E.K.K.A Magic Archer
The Log Poison Magic Archer
Poison
P.E.K.K.A
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
P.E.K.K.A

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