My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Fire Spirit Musketeer Battle Ram Inferno Dragon
Zap
Fire Spirit Mortar Battle Ram Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Musketeer Valkyrie Battle Ram
The Log
Fire Spirit Musketeer Battle Ram
Earthquake
Mortar
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Valkyrie Battle Ram Battle Healer Inferno Dragon
Fireball
Mortar Musketeer Battle Ram Battle Healer Inferno Dragon
Poison
Mortar Musketeer Battle Healer
Lightning
Mortar Musketeer Valkyrie Battle Ram Battle Healer Inferno Dragon
Rocket
Mortar Musketeer Valkyrie Battle Healer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Battle Healer Freeze Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mortar Musketeer Valkyrie Battle Ram Battle Healer Freeze Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Mortar Musketeer Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mortar Battle Ram Battle Healer Inferno Dragon
Mortar
Fire Spirit Musketeer Battle Healer
Musketeer
Valkyrie Mortar Battle Ram Battle Healer
Valkyrie
Fire Spirit Musketeer Battle Ram Battle Healer
Battle Ram
Fire Spirit Musketeer Valkyrie Battle Healer Freeze
Battle Healer
Inferno Dragon Fire Spirit Mortar Musketeer Valkyrie Battle Ram
Freeze
Battle Ram
Inferno Dragon
Battle Healer Fire Spirit

Defense Synergies 3 7

Fire Spirit
Valkyrie Battle Healer
Mortar
Musketeer Valkyrie Inferno Dragon
Musketeer
Valkyrie Battle Healer Mortar
Valkyrie
Musketeer Fire Spirit Mortar Battle Healer Freeze
Battle Ram
Battle Healer
Musketeer Inferno Dragon Fire Spirit Valkyrie
Freeze
Valkyrie
Inferno Dragon
Battle Healer Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Musketeer Valkyrie
Inferno Dragon Mortar Musketeer Valkyrie Battle Healer
Mortar Fire Spirit Musketeer Valkyrie Freeze Inferno Dragon
Inferno Dragon Mortar Musketeer Valkyrie
Valkyrie Battle Healer
Freeze Fire Spirit Musketeer Valkyrie
Musketeer Inferno Dragon Fire Spirit Mortar Freeze
Musketeer Valkyrie Battle Healer
Inferno Dragon Mortar Musketeer
Fire Spirit Musketeer Valkyrie Battle Healer
Valkyrie Musketeer Freeze
Musketeer Inferno Dragon
Mortar Fire Spirit Musketeer Valkyrie Battle Healer Freeze
Fire Spirit Valkyrie Mortar Freeze
Inferno Dragon Mortar
Mortar Freeze Inferno Dragon
Mortar Musketeer Valkyrie
Fire Spirit Mortar Valkyrie Musketeer Battle Healer
Mortar Valkyrie Freeze Fire Spirit Musketeer Battle Healer Inferno Dragon
Mortar Musketeer Inferno Dragon
Valkyrie Fire Spirit Musketeer Battle Healer
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Battle Healer
Mortar Musketeer Valkyrie Battle Healer Inferno Dragon
Musketeer Valkyrie Battle Healer
Valkyrie Musketeer Battle Healer
Musketeer Valkyrie Battle Healer Inferno Dragon
Fire Spirit Musketeer Freeze
Musketeer Valkyrie Battle Healer
Valkyrie Battle Healer Inferno Dragon
Freeze Mortar Valkyrie Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Musketeer Valkyrie
Valkyrie
Valkyrie
Musketeer Valkyrie
Mortar Musketeer Valkyrie Battle Healer Freeze Inferno Dragon
Valkyrie Musketeer Battle Healer Freeze Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Valkyrie Freeze
Mortar Musketeer
Musketeer Valkyrie Freeze
Fire Spirit Mortar Valkyrie
Fire Spirit Musketeer Freeze
Fire Spirit Mortar Musketeer
Fire Spirit Freeze
Mortar
Fire Spirit Musketeer
Mortar Musketeer Valkyrie
Fire Spirit Musketeer
Fire Spirit Mortar Musketeer
Mortar Musketeer Freeze
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Freeze
Fire Spirit Mortar Musketeer
Fire Spirit Mortar Valkyrie
Musketeer
Musketeer
Mortar Musketeer
Freeze Fire Spirit Mortar Valkyrie
Inferno Dragon
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Fire Spirit Musketeer
Musketeer Freeze
Mortar Musketeer
Freeze
Fire Spirit Musketeer Freeze
Fire Spirit Musketeer
Freeze
Musketeer Valkyrie
Mortar Musketeer
Musketeer
Musketeer Freeze
Musketeer
Mortar Musketeer Freeze
Inferno Dragon
Mortar

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