My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins
Barbarian Barrel
Fire Spirit Spear Goblins Tesla Elite Barbarians
The Log
Fire Spirit Spear Goblins Elite Barbarians
Earthquake
Spear Goblins Tesla
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Elite Barbarians
Fireball
Tesla Elite Barbarians
Poison
Spear Goblins
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Arrows Tesla Fireball Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Spear Goblins
Elite Barbarians Mega Knight
Arrows
Elite Barbarians Fireball Mega Knight
Tesla
Elite Barbarians
Arrows Fire Spirit Spear Goblins Fireball The Log Mega Knight
Fireball
Arrows Elite Barbarians The Log Mega Knight
The Log
Elite Barbarians Fireball Mega Knight
Mega Knight
Spear Goblins Arrows Elite Barbarians Fireball The Log

Defense Synergies 4 12

Fire Spirit
Spear Goblins The Log
Spear Goblins
Tesla Fire Spirit Arrows The Log Mega Knight
Arrows
Mega Knight Spear Goblins Tesla Fireball
Tesla
Spear Goblins The Log Arrows Fireball
Elite Barbarians
The Log Mega Knight
Fireball
The Log Arrows Tesla Mega Knight
The Log
Tesla Fireball Fire Spirit Spear Goblins Elite Barbarians Mega Knight
Mega Knight
Arrows Spear Goblins Elite Barbarians Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Fireball The Log
Elite Barbarians Tesla The Log Mega Knight
Tesla Mega Knight Fire Spirit Elite Barbarians
Tesla Elite Barbarians Mega Knight
Arrows Elite Barbarians Fireball The Log Mega Knight
Arrows Fireball The Log Fire Spirit Spear Goblins Tesla Mega Knight
Tesla Fire Spirit Spear Goblins Arrows Fireball
Arrows Tesla Fireball The Log Mega Knight
Tesla Elite Barbarians
Elite Barbarians Fire Spirit Spear Goblins Tesla Mega Knight
Spear Goblins Arrows Tesla Fireball The Log Mega Knight
Arrows Tesla Spear Goblins Fireball
Tesla Mega Knight Fire Spirit Elite Barbarians Fireball The Log
Fire Spirit Fireball Mega Knight Arrows Tesla The Log
Elite Barbarians Tesla Mega Knight
Tesla Elite Barbarians Fireball The Log Mega Knight
Tesla Mega Knight Arrows Elite Barbarians Fireball
Fire Spirit Arrows Tesla Fireball Mega Knight Spear Goblins Elite Barbarians The Log
Arrows The Log Fire Spirit Spear Goblins Tesla Fireball Mega Knight
Tesla Elite Barbarians
Mega Knight Fire Spirit Spear Goblins Arrows Tesla Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Tesla Elite Barbarians Fireball
Fireball Arrows Tesla Elite Barbarians The Log Mega Knight
Mega Knight Spear Goblins Elite Barbarians The Log
Mega Knight Tesla Elite Barbarians Fireball The Log
Tesla Elite Barbarians Mega Knight
Fire Spirit Arrows Fireball Tesla
Spear Goblins Tesla Elite Barbarians Fireball
Mega Knight Tesla Elite Barbarians
Mega Knight Spear Goblins Elite Barbarians Fireball The Log
Tesla
Mega Knight Tesla Elite Barbarians
Mega Knight Arrows Elite Barbarians Fireball The Log
Elite Barbarians Mega Knight Tesla Fireball
Tesla Fireball Mega Knight
Tesla Elite Barbarians Spear Goblins Fireball The Log
Arrows Mega Knight Tesla Elite Barbarians Fireball The Log
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Fire Spirit Arrows The Log Mega Knight
Arrows Fireball Fire Spirit Spear Goblins
Fire Spirit Arrows The Log
Arrows Fireball The Log Fire Spirit
Arrows Fireball The Log
Fire Spirit Elite Barbarians Fireball
Arrows Fireball The Log
Fireball Fire Spirit Arrows
Fire Spirit Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Spear Goblins Arrows Fireball The Log
Arrows Fireball The Log Mega Knight
Arrows Fireball
Fire Spirit Arrows Fireball The Log Mega Knight
Fire Spirit Arrows Fireball The Log Mega Knight
Fireball The Log Mega Knight
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fire Spirit Fireball Mega Knight
Arrows Fireball The Log
Fireball Arrows The Log Mega Knight
Fireball Arrows The Log
Elite Barbarians Fire Spirit Arrows Fireball
Fireball
Elite Barbarians Fireball
Arrows Fireball The Log Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball The Log
Fire Spirit Spear Goblins Fireball
Fireball Fire Spirit Arrows
Arrows The Log Fireball
Fireball Mega Knight
Arrows The Log Fireball
Arrows Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Mega Knight

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