My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Bowler Cannon Cart Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Cannon Cart Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Cannon Cart
Giant Snowball
Fire Spirit Spear Goblins
Zap
Fire Spirit Spear Goblins Cannon Cart
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Cage Cannon Cart
The Log
Fire Spirit Spear Goblins Goblin Cage Cannon Cart
Earthquake
Spear Goblins Goblin Cage
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Goblin Cage Bowler Cannon Cart
Fireball
Goblin Cage Bowler Cannon Cart
Poison
Spear Goblins Goblin Cage
Lightning
Goblin Cage Bowler Cannon Cart Archer Queen
Rocket
Bowler Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Void Goblin Cage Bowler Cannon Cart Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Void

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Cage Bowler Cannon Cart
Spear Goblins
Goblin Cage Bowler Cannon Cart
Goblin Cage
Fire Spirit Spear Goblins Cannon Cart The Log
Void
Bowler
Fire Spirit Spear Goblins The Log
Cannon Cart
The Log Fire Spirit Spear Goblins Goblin Cage Archer Queen
The Log
Cannon Cart Goblin Cage Bowler
Archer Queen
Cannon Cart

Defense Synergies 2 11

Fire Spirit
Spear Goblins The Log Archer Queen
Spear Goblins
Fire Spirit Goblin Cage Bowler Cannon Cart The Log
Goblin Cage
Spear Goblins Bowler Cannon Cart The Log Archer Queen
Void
Bowler
The Log Spear Goblins Goblin Cage
Cannon Cart
Spear Goblins Goblin Cage
The Log
Bowler Archer Queen Fire Spirit Spear Goblins Goblin Cage
Archer Queen
The Log Fire Spirit Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Spear Goblins Goblin Cage Void The Log
Goblin Cage Cannon Cart The Log
Goblin Cage Bowler Fire Spirit Void Cannon Cart
Goblin Cage Bowler Cannon Cart
Goblin Cage Bowler The Log
Bowler The Log Fire Spirit Spear Goblins Cannon Cart
Fire Spirit Spear Goblins Goblin Cage Void
Bowler Goblin Cage Void Cannon Cart The Log
Goblin Cage Archer Queen
Fire Spirit Spear Goblins Bowler Cannon Cart
Spear Goblins Bowler Cannon Cart The Log
Spear Goblins
Goblin Cage Bowler Fire Spirit Cannon Cart The Log
Fire Spirit Bowler Goblin Cage Cannon Cart The Log
Goblin Cage Cannon Cart
Goblin Cage Bowler The Log
Goblin Cage Bowler Cannon Cart
Fire Spirit Goblin Cage Spear Goblins Bowler Cannon Cart The Log
Goblin Cage The Log Fire Spirit Spear Goblins Bowler Cannon Cart
Goblin Cage Cannon Cart
Bowler Fire Spirit Spear Goblins Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage Void Bowler Cannon Cart
Void Bowler Cannon Cart The Log
Spear Goblins Goblin Cage Bowler Cannon Cart The Log
Bowler Goblin Cage Cannon Cart The Log
Goblin Cage Bowler Cannon Cart
Fire Spirit
Spear Goblins Goblin Cage Void Bowler Cannon Cart
Goblin Cage Cannon Cart
Goblin Cage Void Spear Goblins Cannon Cart The Log
Goblin Cage
Goblin Cage Bowler Cannon Cart
Goblin Cage Void Bowler The Log Archer Queen
Bowler Cannon Cart Goblin Cage
Goblin Cage Bowler Cannon Cart
Spear Goblins Goblin Cage Bowler Cannon Cart The Log Archer Queen
Bowler Goblin Cage Cannon Cart The Log Archer Queen
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Bowler The Log
Void Cannon Cart The Log
Cannon Cart Void The Log
Fire Spirit Bowler The Log
Fire Spirit Spear Goblins
Fire Spirit Bowler The Log
The Log Fire Spirit Bowler
Void The Log
Fire Spirit Void Bowler
Void Bowler Cannon Cart The Log
Void Fire Spirit Archer Queen
Fire Spirit Void Bowler Cannon Cart The Log
Void Cannon Cart
Cannon Cart The Log
Spear Goblins Bowler Cannon Cart The Log
Bowler Cannon Cart The Log
Void Fire Spirit Bowler The Log
Fire Spirit Void Bowler The Log
Void Bowler The Log
Void
Void Bowler The Log
Void Cannon Cart The Log
The Log Fire Spirit Bowler
Void The Log Bowler
Void Bowler The Log
Void The Log
Fire Spirit Void
Void
Void Bowler
Void The Log
Void
Bowler The Log
Fire Spirit Spear Goblins Void Cannon Cart
Fire Spirit Archer Queen
The Log
Void Bowler Cannon Cart
The Log Bowler
Void Archer Queen
Cannon Cart Archer Queen
Bowler The Log Archer Queen
Void Archer Queen
Void Bowler Cannon Cart The Log Archer Queen
Cannon Cart
Void Bowler
Void

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