My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Dart Goblin Hog Rider Zappies
Zap
Fire Spirit Dart Goblin Zappies
Barbarian Barrel
Fire Spirit Tesla Dart Goblin Zappies
The Log
Fire Spirit Dart Goblin Hog Rider Zappies
Earthquake
Tesla Hog Rider Zappies
Arrows
Fire Spirit Dart Goblin Zappies
Royal Delivery
Fire Spirit Dart Goblin Hog Rider Zappies
Fireball
Tesla Dart Goblin Hog Rider Zappies
Poison
Dart Goblin Zappies
Lightning
Tesla Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Dart Goblin Tesla Hog Rider Zappies Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Dart Goblin Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Tesla
Dart Goblin
Hog Rider The Log Mega Knight
Hog Rider
Fire Spirit The Log Dart Goblin Zappies Mega Knight
Zappies
Hog Rider Mega Knight
The Log
Hog Rider Dart Goblin Mega Knight
Mega Knight
Dart Goblin Hog Rider Zappies The Log
Goblinstein

Defense Synergies 1 9

Fire Spirit
The Log
Tesla
The Log Dart Goblin Zappies
Dart Goblin
Tesla Zappies The Log Mega Knight
Hog Rider
Zappies
Tesla Dart Goblin The Log Mega Knight
The Log
Tesla Fire Spirit Dart Goblin Zappies Mega Knight
Mega Knight
Dart Goblin Zappies The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Zappies The Log
Tesla Dart Goblin Zappies The Log Mega Knight
Tesla Mega Knight Fire Spirit Dart Goblin Zappies
Tesla Dart Goblin Zappies Mega Knight
The Log Mega Knight
The Log Fire Spirit Tesla Dart Goblin Zappies Mega Knight
Tesla Dart Goblin Fire Spirit Zappies
Tesla Dart Goblin The Log Mega Knight
Tesla Zappies
Fire Spirit Tesla Dart Goblin Zappies Mega Knight
Dart Goblin Tesla Zappies The Log Mega Knight
Tesla Dart Goblin Zappies
Tesla Mega Knight Fire Spirit Zappies The Log
Fire Spirit Mega Knight Tesla Dart Goblin Zappies The Log
Tesla Zappies Mega Knight
Tesla Zappies The Log Mega Knight
Tesla Mega Knight Zappies
Fire Spirit Tesla Mega Knight Dart Goblin Zappies The Log
The Log Fire Spirit Tesla Dart Goblin Zappies Mega Knight
Tesla Dart Goblin Zappies
Mega Knight Fire Spirit Tesla Dart Goblin Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Zappies
Tesla The Log Mega Knight
Zappies Mega Knight The Log
Mega Knight Tesla Zappies The Log
Tesla Zappies Mega Knight
Fire Spirit Tesla Dart Goblin Zappies
Tesla Dart Goblin Zappies
Mega Knight Tesla Zappies
Mega Knight Zappies The Log
Tesla Dart Goblin Zappies
Mega Knight Tesla Dart Goblin Zappies
Mega Knight The Log
Mega Knight Tesla Zappies
Tesla Dart Goblin Zappies Mega Knight
Tesla Zappies Dart Goblin The Log
Mega Knight Tesla Dart Goblin Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log Mega Knight
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Fire Spirit Dart Goblin The Log Mega Knight
Fire Spirit Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Fire Spirit Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Fire Spirit Dart Goblin
Dart Goblin Zappies
Dart Goblin The Log Mega Knight
Zappies
Mega Knight
The Log
Fire Spirit Dart Goblin Zappies
Fire Spirit Dart Goblin Zappies
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Zappies The Log
Dart Goblin Zappies
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: