My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Inferno Tower Electro Wizard
The Log
Fire Spirit
Earthquake
Inferno Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Bowler Miner Electro Wizard
Fireball
Inferno Tower Bowler Electro Wizard
Poison
Inferno Tower Electro Wizard
Lightning
Inferno Tower Bowler Electro Wizard
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Bowler Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Miner Electro Wizard Inferno Tower Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Bowler
Zap
Miner Electro Wizard Fire Spirit Bowler The Log Mega Knight
Inferno Tower
Bowler
Fire Spirit Zap The Log Miner Electro Wizard
The Log
Zap Bowler Miner Mega Knight
Miner
Fire Spirit Zap Bowler The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bowler Miner Mega Knight
Mega Knight
Zap The Log Miner Electro Wizard

Defense Synergies 5 15

Fire Spirit
Zap Inferno Tower The Log Electro Wizard
Zap
Electro Wizard Mega Knight Fire Spirit Inferno Tower Bowler The Log Miner
Inferno Tower
The Log Electro Wizard Fire Spirit Zap Mega Knight
Bowler
The Log Zap Electro Wizard
The Log
Inferno Tower Bowler Fire Spirit Zap Miner Electro Wizard Mega Knight
Miner
Zap The Log Mega Knight
Electro Wizard
Zap Inferno Tower Fire Spirit Bowler The Log Mega Knight
Mega Knight
Zap Inferno Tower The Log Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Inferno Tower The Log Electro Wizard
Inferno Tower Zap The Log Electro Wizard Mega Knight
Inferno Tower Bowler Mega Knight Fire Spirit Electro Wizard
Inferno Tower Bowler Electro Wizard Mega Knight
Bowler The Log Mega Knight
Bowler The Log Fire Spirit Zap Electro Wizard Mega Knight
Inferno Tower Electro Wizard Fire Spirit Zap
Bowler Zap Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Fire Spirit Inferno Tower Bowler Miner Electro Wizard Mega Knight
Electro Wizard Zap Bowler The Log Mega Knight
Inferno Tower Zap Electro Wizard
Inferno Tower Bowler Mega Knight Fire Spirit Zap The Log Electro Wizard
Fire Spirit Bowler Mega Knight Zap The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Bowler The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Bowler Electro Wizard
Fire Spirit Mega Knight Zap Bowler The Log Electro Wizard
Zap The Log Fire Spirit Bowler Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Bowler Mega Knight Fire Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Bowler Electro Wizard
Electro Wizard Zap Bowler The Log Miner Mega Knight
Mega Knight Zap Inferno Tower Bowler The Log Electro Wizard
Bowler Mega Knight Zap Inferno Tower The Log Electro Wizard
Inferno Tower Bowler Mega Knight
Fire Spirit Zap Electro Wizard
Inferno Tower Bowler Electro Wizard
Inferno Tower Mega Knight
Zap Electro Wizard Mega Knight Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower Bowler
Mega Knight Zap Bowler The Log Electro Wizard
Bowler Mega Knight Inferno Tower
Bowler Mega Knight
Inferno Tower Electro Wizard Zap Bowler The Log
Bowler Mega Knight Zap Inferno Tower The Log Electro Wizard
Zap Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Bowler The Log Miner Electro Wizard
The Log Miner
The Log
Fire Spirit Zap Bowler The Log Mega Knight
Fire Spirit Zap
Fire Spirit Bowler The Log
The Log Fire Spirit Zap Bowler
The Log Miner Zap
Fire Spirit Bowler Electro Wizard
Miner Zap Bowler The Log Electro Wizard
Fire Spirit Zap
Fire Spirit Bowler The Log Miner
Zap The Log
Zap Bowler The Log
Bowler The Log Mega Knight
Fire Spirit Zap Bowler The Log Electro Wizard Mega Knight
Fire Spirit Zap Bowler The Log Miner Mega Knight
Bowler The Log Mega Knight
Bowler The Log
Zap The Log
Zap The Log Fire Spirit Bowler Mega Knight
The Log Miner Zap Bowler Electro Wizard
Zap Bowler The Log Miner Mega Knight
Miner Zap The Log
Fire Spirit Zap Electro Wizard
Zap Electro Wizard
Bowler
Zap The Log Miner Mega Knight
Zap Electro Wizard
Mega Knight
Bowler The Log
Zap Electro Wizard Fire Spirit
Fire Spirit Zap Electro Wizard
The Log
Miner Bowler Electro Wizard Mega Knight
The Log Zap Bowler
Zap
Mega Knight
Zap Bowler The Log Electro Wizard
Zap Electro Wizard
Zap Bowler The Log Miner Electro Wizard Mega Knight
Bowler Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: