My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elixir Golem
Giant Snowball
Fire Spirit Minions Goblin Gang
Zap
Fire Spirit Minions Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Elixir Golem Inferno Tower
The Log
Fire Spirit Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem Inferno Tower
Arrows
Fire Spirit Minions Goblin Gang
Royal Delivery
Fire Spirit Minions Goblin Gang Elixir Golem
Fireball
Minions Goblin Gang Elixir Golem Inferno Tower
Poison
Minions Goblin Gang Elixir Golem Inferno Tower
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Inferno Tower Rocket Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Goblin Gang Elixir Golem Inferno Tower Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Elixir Golem
Zap
Fire Spirit Minions Elixir Golem Mega Knight
Minions
Mega Knight Zap Elixir Golem
Goblin Gang
Elixir Golem
Elixir Golem
Fire Spirit Zap Minions Goblin Gang
Inferno Tower
Rocket
Mega Knight
Minions Zap

Defense Synergies 2 8

Fire Spirit
Zap Inferno Tower
Zap
Mega Knight Fire Spirit Minions Goblin Gang Inferno Tower
Minions
Zap Inferno Tower Mega Knight
Goblin Gang
Inferno Tower Zap
Elixir Golem
Inferno Tower
Goblin Gang Fire Spirit Zap Minions Mega Knight
Rocket
Mega Knight
Zap Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Inferno Tower
Inferno Tower Zap Minions Goblin Gang Mega Knight
Goblin Gang Inferno Tower Rocket Mega Knight Fire Spirit Minions
Inferno Tower Minions Goblin Gang Mega Knight
Rocket Mega Knight
Goblin Gang Fire Spirit Zap Minions Mega Knight
Minions Inferno Tower Rocket Fire Spirit Zap Goblin Gang
Rocket Zap Inferno Tower Mega Knight
Inferno Tower Minions Goblin Gang
Goblin Gang Fire Spirit Inferno Tower Mega Knight
Minions Goblin Gang Zap Mega Knight
Minions Inferno Tower Zap Goblin Gang
Inferno Tower Mega Knight Fire Spirit Zap Minions Goblin Gang Rocket
Fire Spirit Rocket Mega Knight Zap Minions Goblin Gang
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Rocket Zap Goblin Gang Mega Knight
Mega Knight Minions Goblin Gang Inferno Tower
Fire Spirit Mega Knight Zap Minions Goblin Gang
Zap Fire Spirit Minions Mega Knight
Inferno Tower
Goblin Gang Mega Knight Fire Spirit Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Inferno Tower
Zap Goblin Gang Rocket Mega Knight
Goblin Gang Mega Knight Zap Minions Inferno Tower Rocket
Goblin Gang Rocket Mega Knight Zap Inferno Tower
Inferno Tower Goblin Gang Mega Knight
Fire Spirit Rocket Zap Minions Goblin Gang
Goblin Gang Rocket Minions Inferno Tower
Inferno Tower Mega Knight
Zap Rocket Mega Knight Minions Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Minions Inferno Tower
Rocket Mega Knight Zap
Rocket Mega Knight Goblin Gang Inferno Tower
Mega Knight
Goblin Gang Inferno Tower Zap Minions Rocket
Minions Mega Knight Zap Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap
Rocket
Rocket
Rocket Fire Spirit Zap Mega Knight
Fire Spirit Zap Minions Rocket
Fire Spirit
Fire Spirit Zap
Zap
Rocket Fire Spirit Minions Goblin Gang
Rocket Zap
Fire Spirit Zap Rocket
Rocket Fire Spirit
Minions Rocket
Zap
Rocket Zap
Rocket Mega Knight
Rocket
Minions Rocket
Rocket Fire Spirit Zap Mega Knight
Rocket Fire Spirit Zap Mega Knight
Rocket Minions Mega Knight
Rocket
Rocket
Rocket Zap
Zap Fire Spirit Mega Knight
Zap
Zap Mega Knight
Rocket Zap
Fire Spirit Zap
Zap Rocket Minions
Zap Rocket Mega Knight
Zap Rocket
Mega Knight
Rocket
Zap Fire Spirit Minions Goblin Gang Rocket
Rocket Fire Spirit Zap
Goblin Gang Rocket Mega Knight
Zap
Rocket Zap
Mega Knight
Zap Minions Goblin Gang Rocket
Zap Rocket
Zap Rocket Mega Knight
Rocket Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: