My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Fire Spirit Goblin Barrel
Zap
Fire Spirit Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Goblin Barrel Magic Archer
The Log
Fire Spirit Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Fire Spirit Goblin Barrel
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Wizard Goblin Barrel Magic Archer
Fireball
Elite Barbarians Wizard Goblin Barrel Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Valkyrie Wizard Magic Archer
Rocket
Elite Barbarians Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Goblin Barrel Valkyrie Magic Archer Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Goblin Barrel Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Fire Spirit Royal Giant Valkyrie Magic Archer
Royal Giant
Fire Spirit Goblin Barrel Zap Elite Barbarians Wizard Magic Archer
Elite Barbarians
Zap Valkyrie Fire Spirit Royal Giant Wizard
Valkyrie
Fire Spirit Elite Barbarians Goblin Barrel Zap Wizard Magic Archer
Wizard
Royal Giant Elite Barbarians Valkyrie
Goblin Barrel
Royal Giant Valkyrie Fire Spirit
Magic Archer
Zap Royal Giant Valkyrie

Defense Synergies 1 8

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Elite Barbarians Valkyrie Magic Archer
Royal Giant
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Wizard Magic Archer
Wizard
Elite Barbarians Valkyrie
Goblin Barrel
Magic Archer
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Magic Archer
Elite Barbarians Zap Valkyrie
Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Fire Spirit Zap Valkyrie Magic Archer
Fire Spirit Zap Wizard Magic Archer
Zap Valkyrie Magic Archer
Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie
Valkyrie Zap Wizard Magic Archer
Zap Wizard Magic Archer
Fire Spirit Zap Elite Barbarians Valkyrie Wizard
Fire Spirit Valkyrie Wizard Zap Magic Archer
Elite Barbarians
Zap Elite Barbarians
Wizard Elite Barbarians Valkyrie
Fire Spirit Zap Elite Barbarians Valkyrie Wizard Magic Archer
Zap Valkyrie Wizard Fire Spirit Magic Archer
Elite Barbarians
Valkyrie Wizard Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians
Zap Elite Barbarians Valkyrie Wizard Magic Archer
Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians
Elite Barbarians Valkyrie
Fire Spirit Wizard Zap Magic Archer
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Magic Archer
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard
Wizard Valkyrie Magic Archer
Elite Barbarians Zap Valkyrie Magic Archer
Valkyrie Zap Elite Barbarians Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Zap Magic Archer
Magic Archer
Valkyrie
Wizard Fire Spirit Zap Valkyrie Magic Archer
Wizard Fire Spirit Zap Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Zap Wizard
Fire Spirit Elite Barbarians
Zap Valkyrie Wizard Magic Archer
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Elite Barbarians Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Wizard Magic Archer
Magic Archer Wizard
Fire Spirit Zap Wizard Magic Archer
Fire Spirit Zap Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Fire Spirit Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Zap Magic Archer
Elite Barbarians Fire Spirit Zap Wizard Magic Archer
Zap Wizard
Elite Barbarians
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Fire Spirit Magic Archer
Fire Spirit Zap Wizard Magic Archer
Valkyrie Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Elite Barbarians
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer

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