My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Graveyard
Giant Snowball
Fire Spirit Mega Minion Hog Rider Graveyard
Zap
Fire Spirit Inferno Tower Graveyard
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Inferno Tower Graveyard
The Log
Fire Spirit Elite Barbarians Hog Rider Graveyard
Earthquake
Hog Rider Inferno Tower Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Valkyrie Hog Rider Graveyard
Fireball
Elite Barbarians Mega Minion Hog Rider Inferno Tower
Poison
Mega Minion Inferno Tower Graveyard
Lightning
Elite Barbarians Mega Minion Valkyrie Inferno Tower
Rocket
Elite Barbarians Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Mega Minion Valkyrie Hog Rider Inferno Tower Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Mega Minion Valkyrie

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians Mega Minion
Zap
Elite Barbarians Mega Minion Hog Rider Graveyard Fire Spirit Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Hog Rider Graveyard
Mega Minion
Zap Fire Spirit Valkyrie Graveyard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Graveyard Zap Mega Minion
Hog Rider
Fire Spirit Zap Valkyrie Elite Barbarians Graveyard
Inferno Tower
Graveyard
Zap Valkyrie Elite Barbarians Mega Minion Hog Rider

Defense Synergies 2 10

Fire Spirit
Zap Valkyrie Inferno Tower
Zap
Mega Minion Fire Spirit Elite Barbarians Valkyrie Inferno Tower
Elite Barbarians
Valkyrie Zap Mega Minion
Mega Minion
Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Fire Spirit Zap Mega Minion Inferno Tower
Hog Rider
Inferno Tower
Fire Spirit Zap Mega Minion Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie Inferno Tower
Elite Barbarians Inferno Tower Zap Mega Minion Valkyrie
Inferno Tower Fire Spirit Elite Barbarians Mega Minion Valkyrie
Elite Barbarians Inferno Tower Mega Minion Valkyrie
Elite Barbarians Valkyrie
Fire Spirit Zap Mega Minion Valkyrie
Mega Minion Inferno Tower Fire Spirit Zap
Zap Valkyrie Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fire Spirit Valkyrie Inferno Tower
Valkyrie Zap Mega Minion
Mega Minion Inferno Tower Zap
Inferno Tower Fire Spirit Zap Elite Barbarians Valkyrie
Fire Spirit Valkyrie Zap Mega Minion
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians
Elite Barbarians Valkyrie Inferno Tower
Fire Spirit Valkyrie Zap Elite Barbarians Mega Minion
Zap Valkyrie Fire Spirit Mega Minion
Elite Barbarians Inferno Tower
Valkyrie Fire Spirit Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Mega Minion Valkyrie
Zap Elite Barbarians Valkyrie Inferno Tower
Valkyrie Zap Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Fire Spirit Zap
Elite Barbarians Mega Minion Valkyrie Inferno Tower
Inferno Tower Elite Barbarians Valkyrie
Zap Elite Barbarians Mega Minion Valkyrie Inferno Tower
Inferno Tower Mega Minion
Elite Barbarians Mega Minion Valkyrie Inferno Tower
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Inferno Tower
Valkyrie
Elite Barbarians Inferno Tower Zap Mega Minion Valkyrie
Valkyrie Zap Elite Barbarians Mega Minion Inferno Tower
Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Mega Minion
Fire Spirit
Fire Spirit Zap
Zap
Fire Spirit Elite Barbarians
Zap Valkyrie
Fire Spirit Zap
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap
Fire Spirit Zap Mega Minion
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie
Mega Minion
Zap
Zap
Zap
Elite Barbarians Fire Spirit Zap
Zap Mega Minion
Elite Barbarians Mega Minion
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Mega Minion
Mega Minion Valkyrie
Zap
Zap
Elite Barbarians Mega Minion
Zap Elite Barbarians
Zap
Zap

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