My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Hunter Royal Ghost Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Fisherman
Giant Snowball
Battle Ram Three Musketeers Fisherman
Zap
Battle Ram Three Musketeers Fisherman
Barbarian Barrel
Battle Ram Three Musketeers Hunter Royal Ghost
The Log
Battle Ram Three Musketeers Hunter Fisherman
Earthquake
Arrows
Royal Delivery
Battle Ram Three Musketeers Hunter Royal Ghost Fisherman
Fireball
Battle Ram Three Musketeers Hunter Fisherman
Poison
Three Musketeers Hunter Fisherman
Lightning
Battle Ram Three Musketeers Hunter Fisherman Monk
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Royal Ghost Fisherman Fireball Battle Ram Hunter Monk Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Royal Ghost Fisherman Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Battle Ram
Battle Ram
Fireball Three Musketeers Barbarian Barrel Hunter Royal Ghost
Three Musketeers
Battle Ram Barbarian Barrel Royal Ghost Monk
Barbarian Barrel
Battle Ram Three Musketeers Hunter
Hunter
Fisherman Battle Ram Barbarian Barrel
Royal Ghost
Battle Ram Three Musketeers Fisherman Monk
Fisherman
Hunter Royal Ghost
Monk
Three Musketeers Royal Ghost

Defense Synergies 2 3

Fireball
Barbarian Barrel
Battle Ram
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Fireball Three Musketeers Hunter
Hunter
Fisherman Barbarian Barrel
Royal Ghost
Fisherman
Hunter Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Barbarian Barrel
Hunter Three Musketeers Fisherman Monk
Three Musketeers Hunter Fisherman
Three Musketeers Hunter Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Hunter Royal Ghost
Three Musketeers Hunter Fireball
Fireball Barbarian Barrel Monk
Three Musketeers Hunter Fisherman
Barbarian Barrel Hunter Royal Ghost Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman
Three Musketeers Hunter Fireball
Hunter Fireball Three Musketeers
Fireball Three Musketeers Barbarian Barrel Hunter Royal Ghost
Three Musketeers Hunter
Monk Fireball Three Musketeers Hunter Fisherman
Three Musketeers Fireball Hunter Fisherman
Fireball Three Musketeers Barbarian Barrel Hunter Royal Ghost Fisherman
Barbarian Barrel Hunter Fireball Royal Ghost Fisherman
Three Musketeers Hunter Fisherman
Royal Ghost Fireball Barbarian Barrel Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman Monk
Hunter Fisherman
Hunter Fireball Barbarian Barrel Fisherman Monk
Three Musketeers Hunter Fisherman
Fireball Three Musketeers Hunter Monk
Fireball Hunter
Hunter Fisherman
Fireball Barbarian Barrel Monk
Three Musketeers
Hunter
Monk Fireball
Fireball Three Musketeers Hunter
Fireball Three Musketeers
Fireball Three Musketeers Barbarian Barrel Hunter Fisherman Monk
Fireball Barbarian Barrel Hunter Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Royal Ghost Monk
Fireball Monk Barbarian Barrel Royal Ghost Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Hunter Monk
Fireball Barbarian Barrel Hunter
Fireball Monk Fisherman
Fireball Three Musketeers Fisherman
Monk Fireball Barbarian Barrel Fisherman
Fireball Monk
Fireball Three Musketeers Barbarian Barrel Hunter Fisherman
Fireball Barbarian Barrel Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Three Musketeers Barbarian Barrel Hunter
Fireball Three Musketeers Barbarian Barrel
Monk Fireball Three Musketeers Barbarian Barrel
Fisherman
Fireball Three Musketeers Barbarian Barrel Hunter Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Barbarian Barrel Monk
Fireball Barbarian Barrel Hunter
Fisherman
Fireball Barbarian Barrel Hunter Royal Ghost Fisherman Monk
Fireball Fisherman Monk
Fireball Barbarian Barrel Fisherman
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball Monk
Fireball Monk
Fireball Barbarian Barrel
Fireball Three Musketeers Hunter Monk
Fireball Barbarian Barrel
Fireball Three Musketeers Hunter
Fireball
Monk Fireball
Three Musketeers
Fireball
Fireball
Fireball Barbarian Barrel Royal Ghost Monk
Fireball Monk

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