My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Witch Balloon
Zap
Inferno Tower Witch Balloon Prince
Barbarian Barrel
Inferno Tower Wizard Witch
The Log
Witch Prince
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Prince
Fireball
Inferno Tower Wizard Witch Balloon
Poison
Inferno Tower Wizard Witch Balloon
Lightning
Inferno Tower Wizard Witch Balloon Prince
Rocket
Inferno Tower Wizard Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Poison Inferno Tower Wizard Witch Balloon Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Poison Inferno Tower Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem
Inferno Tower
Wizard
Balloon Prince Golem
Poison
Golem Balloon Prince
Witch
Prince Golem
Balloon
Wizard Poison Golem
Prince
Wizard Poison Witch Golem
Golem
Fireball Poison Wizard Witch Balloon Prince

Defense Synergies 0 5

Fireball
Inferno Tower
Inferno Tower
Fireball Poison Prince
Wizard
Prince
Poison
Inferno Tower
Witch
Prince
Balloon
Prince
Inferno Tower Wizard Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower Witch Prince
Inferno Tower Witch Prince
Inferno Tower Witch Prince
Fireball Poison Prince
Fireball
Inferno Tower Fireball Wizard Poison Witch
Fireball Inferno Tower Poison
Inferno Tower Witch Prince
Inferno Tower Prince
Poison Witch Fireball Wizard
Inferno Tower Fireball Wizard Poison Witch
Inferno Tower Prince Fireball Wizard Witch
Fireball Wizard Poison Witch Prince
Inferno Tower Prince
Inferno Tower Fireball Prince
Wizard Fireball Inferno Tower Poison Witch Prince
Fireball Wizard Witch Prince
Wizard Poison Witch Fireball
Inferno Tower Prince
Wizard Fireball Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch Prince
Fireball Poison Wizard Prince
Inferno Tower Witch Prince
Prince Fireball Inferno Tower
Inferno Tower Witch Prince
Fireball Wizard Poison Witch
Prince Fireball Inferno Tower Witch
Inferno Tower Prince
Fireball Inferno Tower Poison Witch Prince
Inferno Tower Witch
Inferno Tower Witch Prince
Fireball Poison Prince
Prince Fireball Inferno Tower Wizard Witch
Wizard Fireball Witch
Inferno Tower Witch Fireball Poison Prince
Poison Fireball Inferno Tower Wizard Witch
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Prince
Fireball Wizard Poison
Fireball Wizard Poison Witch
Wizard Poison Witch
Fireball Poison Wizard
Fireball Poison Wizard
Fireball Poison Prince
Poison Fireball Wizard Prince
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison Prince
Fireball Wizard Poison Witch
Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison Prince
Fireball Wizard Poison Witch
Fireball Poison Prince
Fireball Wizard Poison
Prince
Fireball Poison
Poison Fireball Wizard Witch
Witch
Fireball Poison Wizard Witch
Fireball Wizard Poison Witch Prince
Fireball Poison
Poison Fireball Wizard Witch
Fireball Wizard Poison Witch
Fireball
Poison Fireball Wizard
Fireball Poison
Prince
Fireball Wizard Poison
Fireball Witch Prince
Fireball Poison Wizard Witch
Fireball
Fireball Poison Wizard Prince
Fireball Wizard Poison
Fireball Poison
Prince
Fireball Poison Witch
Fireball Poison Witch
Poison Fireball Witch Prince

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