My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider
Giant Snowball
Bats Battle Ram Hog Rider Witch
Zap
Bats Battle Ram Witch
Barbarian Barrel
Electro Spirit Battle Ram Bomb Tower Witch
The Log
Electro Spirit Mini P.E.K.K.A Battle Ram Hog Rider Witch
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Electro Spirit Bats Witch
Royal Delivery
Electro Spirit Bats Mini P.E.K.K.A Battle Ram Hog Rider Witch
Fireball
Battle Ram Bomb Tower Hog Rider Witch
Poison
Bats Bomb Tower Witch
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Witch
Rocket
Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Fireball Mini P.E.K.K.A Battle Ram Bomb Tower Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Bats Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram Hog Rider
Bats
Hog Rider Mini P.E.K.K.A Battle Ram
Fireball
Hog Rider Electro Spirit Battle Ram
Mini P.E.K.K.A
Bats Hog Rider
Battle Ram
Electro Spirit Bats Fireball Witch
Bomb Tower
Hog Rider
Bats Fireball Electro Spirit Mini P.E.K.K.A Witch
Witch
Battle Ram Hog Rider

Defense Synergies 0 6

Electro Spirit
Bats
Mini P.E.K.K.A Bomb Tower
Fireball
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Bats Fireball Bomb Tower Witch
Battle Ram
Bomb Tower
Bats Fireball Mini P.E.K.K.A
Hog Rider
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Bomb Tower Bats Witch
Mini P.E.K.K.A Bomb Tower Witch Bats
Mini P.E.K.K.A Bomb Tower Witch Bats
Fireball Mini P.E.K.K.A Bomb Tower
Fireball Electro Spirit Bats Bomb Tower
Bats Electro Spirit Fireball Bomb Tower Witch
Electro Spirit Fireball Bomb Tower
Mini P.E.K.K.A Witch Bomb Tower
Mini P.E.K.K.A
Bats Witch Electro Spirit Fireball Bomb Tower
Bats Fireball Witch
Mini P.E.K.K.A Bomb Tower Bats Fireball Witch
Fireball Bomb Tower Electro Spirit Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bomb Tower
Bomb Tower Fireball Mini P.E.K.K.A
Bomb Tower Bats Fireball Mini P.E.K.K.A Witch
Fireball Bomb Tower Electro Spirit Bats Witch
Bomb Tower Witch Electro Spirit Bats Fireball
Mini P.E.K.K.A Bomb Tower
Electro Spirit Bats Fireball Mini P.E.K.K.A Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Witch
Fireball Mini P.E.K.K.A Bomb Tower
Bats Mini P.E.K.K.A Bomb Tower Witch
Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A Witch
Fireball Electro Spirit Bats Bomb Tower Witch
Mini P.E.K.K.A Bats Fireball Bomb Tower Witch
Mini P.E.K.K.A Bomb Tower
Electro Spirit Bats Fireball Mini P.E.K.K.A Bomb Tower Witch
Witch
Bats Mini P.E.K.K.A Bomb Tower Witch
Fireball
Mini P.E.K.K.A Fireball Bomb Tower Witch
Fireball Bomb Tower Witch
Witch Electro Spirit Bats Fireball Mini P.E.K.K.A Bomb Tower
Bats Electro Spirit Fireball Mini P.E.K.K.A Bomb Tower Witch
Electro Spirit Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Electro Spirit Bats Witch
Witch
Fireball
Fireball
Bats Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Witch
Fireball
Fireball
Fireball
Electro Spirit Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Bats Fireball Witch
Electro Spirit Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Bats Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Electro Spirit Bats Fireball Witch
Bats Fireball Witch
Fireball Witch
Fireball

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