My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Royal Ghost Fisherman Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Graveyard Skeleton King
Giant Snowball
Battle Ram Fisherman Graveyard Skeleton King
Zap
Battle Ram Fisherman Graveyard Skeleton King
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Graveyard Skeleton King
The Log
Mini P.E.K.K.A Battle Ram Fisherman Graveyard Skeleton King
Earthquake
Graveyard Skeleton King
Arrows
Graveyard Skeleton King
Royal Delivery
Mini P.E.K.K.A Battle Ram Royal Ghost Fisherman Electro Wizard Graveyard Skeleton King
Fireball
Battle Ram Fisherman Electro Wizard Skeleton King
Poison
Fisherman Electro Wizard Graveyard Skeleton King
Lightning
Mini P.E.K.K.A Battle Ram Fisherman Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Fisherman Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Skeleton King Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Fisherman Fireball Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Graveyard Battle Ram Electro Wizard Skeleton King
Mini P.E.K.K.A
Electro Wizard Graveyard
Battle Ram
Fireball Royal Ghost Electro Wizard Graveyard
Royal Ghost
Battle Ram Fisherman Electro Wizard
Fisherman
Royal Ghost Graveyard
Electro Wizard
Graveyard Fireball Mini P.E.K.K.A Battle Ram Royal Ghost
Graveyard
Fireball Electro Wizard Skeleton King Mini P.E.K.K.A Battle Ram Fisherman
Skeleton King
Graveyard Fireball

Defense Synergies 1 6

Fireball
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Royal Ghost Fisherman
Battle Ram
Royal Ghost
Mini P.E.K.K.A Electro Wizard
Fisherman
Mini P.E.K.K.A Skeleton King
Electro Wizard
Mini P.E.K.K.A Fireball Royal Ghost
Graveyard
Skeleton King
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard Skeleton King
Fireball Mini P.E.K.K.A
Fireball Royal Ghost Electro Wizard
Electro Wizard Fireball
Fireball Electro Wizard
Mini P.E.K.K.A Fisherman Skeleton King
Mini P.E.K.K.A Royal Ghost Fisherman Electro Wizard
Electro Wizard Fireball Royal Ghost Fisherman Skeleton King
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Fireball Mini P.E.K.K.A Royal Ghost Electro Wizard Skeleton King
Mini P.E.K.K.A Electro Wizard Skeleton King
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball Royal Ghost Fisherman Electro Wizard
Fireball Royal Ghost Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Royal Ghost Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Royal Ghost Fisherman Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Royal Ghost Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Fireball Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard
Mini P.E.K.K.A Fisherman
Electro Wizard Fireball Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Fireball Skeleton King
Fireball
Electro Wizard Fireball Mini P.E.K.K.A Fisherman Skeleton King
Fireball Mini P.E.K.K.A Royal Ghost Electro Wizard Skeleton King
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost Fisherman Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Fisherman
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball Fisherman Electro Wizard
Fireball
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Mini P.E.K.K.A Fisherman
Fireball Mini P.E.K.K.A Fisherman Electro Wizard
Fireball
Fireball
Fireball
Fisherman
Fireball
Fireball
Fisherman
Fireball Royal Ghost Fisherman Electro Wizard
Fireball Fisherman
Fireball Fisherman
Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Skeleton King
Fireball
Fireball Electro Wizard Skeleton King
Fireball Electro Wizard
Fireball Royal Ghost Electro Wizard
Fireball

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