My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Valkyrie Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Sparky
Fireball
Wizard Sparky
Poison
Wizard Sparky
Lightning
Mini P.E.K.K.A Valkyrie Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Tornado Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Mini P.E.K.K.A Valkyrie Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Mini P.E.K.K.A

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Tornado Giant Sparky
Mini P.E.K.K.A
Giant Sparky Valkyrie Wizard Rage Tornado
Valkyrie
Mini P.E.K.K.A Giant Wizard Tornado Sparky
Giant
Mini P.E.K.K.A Rage Sparky Fireball Valkyrie Wizard Tornado
Wizard
Tornado Mini P.E.K.K.A Valkyrie Giant Rage Sparky
Rage
Giant Sparky Mini P.E.K.K.A Wizard
Tornado
Fireball Wizard Sparky Mini P.E.K.K.A Valkyrie Giant
Sparky
Mini P.E.K.K.A Giant Rage Tornado Fireball Valkyrie Wizard

Defense Synergies 3 9

Fireball
Tornado Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Fireball Valkyrie Wizard Tornado
Valkyrie
Fireball Mini P.E.K.K.A Wizard Tornado Sparky
Giant
Wizard
Tornado Mini P.E.K.K.A Valkyrie
Rage
Tornado
Fireball Wizard Sparky Mini P.E.K.K.A Valkyrie Sparky
Sparky
Tornado Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Sparky
Mini P.E.K.K.A Sparky Valkyrie
Mini P.E.K.K.A Tornado Sparky Valkyrie
Mini P.E.K.K.A Sparky Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Tornado Sparky
Fireball Tornado Valkyrie
Tornado Fireball Wizard
Fireball Valkyrie Sparky
Mini P.E.K.K.A Sparky Tornado
Tornado Mini P.E.K.K.A Valkyrie Sparky
Valkyrie Fireball Wizard Tornado
Fireball Wizard Tornado
Mini P.E.K.K.A Sparky Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Sparky Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Sparky
Tornado Fireball Mini P.E.K.K.A Sparky
Wizard Sparky Fireball Mini P.E.K.K.A Valkyrie Tornado
Fireball Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Fireball
Mini P.E.K.K.A Sparky Tornado
Valkyrie Wizard Fireball Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Sparky
Fireball Mini P.E.K.K.A Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Sparky
Mini P.E.K.K.A Valkyrie Fireball Tornado Sparky
Mini P.E.K.K.A Valkyrie Sparky
Fireball Wizard Tornado
Mini P.E.K.K.A Sparky Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Sparky
Fireball Mini P.E.K.K.A Valkyrie Tornado Sparky
Sparky
Mini P.E.K.K.A Valkyrie Sparky
Fireball Valkyrie Tornado
Mini P.E.K.K.A Fireball Valkyrie Wizard Sparky
Wizard Fireball Valkyrie Sparky
Sparky Fireball Mini P.E.K.K.A Valkyrie Tornado
Valkyrie Fireball Mini P.E.K.K.A Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky
Fireball Tornado
Fireball Sparky
Fireball Valkyrie Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard Tornado
Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Mini P.E.K.K.A Tornado Sparky
Fireball Valkyrie Wizard Tornado Sparky
Fireball Wizard Tornado
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Mini P.E.K.K.A Sparky
Fireball Mini P.E.K.K.A Wizard Sparky
Fireball Valkyrie Wizard Tornado
Fireball Sparky
Fireball Wizard Tornado
Tornado Sparky
Fireball
Tornado Fireball Valkyrie Wizard Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Tornado Sparky
Fireball Wizard Tornado Sparky
Fireball Wizard
Fireball Mini P.E.K.K.A Sparky
Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Sparky
Fireball
Fireball Wizard Tornado
Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Sparky
Fireball Wizard
Fireball Tornado Sparky
Sparky
Fireball Tornado Sparky
Fireball Tornado
Fireball Tornado Sparky

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