My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Giant Skeleton Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Giant Skeleton Ram Rider
Giant Snowball
Skeleton Army Witch Ram Rider
Zap
Skeleton Army Dark Prince Witch Ram Rider
Barbarian Barrel
Skeleton Army Dark Prince Witch Giant Skeleton Electro Wizard
The Log
Skeleton Army Dark Prince Witch Giant Skeleton Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Dark Prince Witch Giant Skeleton Electro Wizard Ram Rider
Fireball
Skeleton Army Witch Electro Wizard Ram Rider
Poison
Skeleton Army Witch Electro Wizard
Lightning
Dark Prince Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Fireball Dark Prince Electro Wizard Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Fireball Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Dark Prince The Log Electro Wizard Ram Rider
Skeleton Army
Dark Prince
Fireball Witch Electro Wizard Ram Rider
Witch
Dark Prince Giant Skeleton Ram Rider
Giant Skeleton
Witch The Log Electro Wizard
The Log
Fireball Giant Skeleton Ram Rider
Electro Wizard
Fireball Dark Prince Giant Skeleton Ram Rider
Ram Rider
Fireball Dark Prince Witch The Log Electro Wizard

Defense Synergies 1 17

Fireball
The Log Dark Prince Electro Wizard Ram Rider
Skeleton Army
Giant Skeleton The Log Electro Wizard
Dark Prince
Fireball Witch The Log Electro Wizard
Witch
Dark Prince Giant Skeleton The Log Electro Wizard
Giant Skeleton
Skeleton Army Witch The Log Electro Wizard
The Log
Fireball Skeleton Army Dark Prince Witch Giant Skeleton Electro Wizard Ram Rider
Electro Wizard
Fireball Skeleton Army Dark Prince Witch Giant Skeleton The Log Ram Rider
Ram Rider
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard Ram Rider
Skeleton Army Dark Prince Witch The Log Electro Wizard Ram Rider
Skeleton Army Witch Ram Rider Dark Prince Giant Skeleton Electro Wizard
Skeleton Army Witch Dark Prince Electro Wizard Ram Rider
Fireball Skeleton Army Dark Prince Giant Skeleton The Log
Fireball Skeleton Army The Log Dark Prince Electro Wizard
Electro Wizard Ram Rider Fireball Witch
Fireball Giant Skeleton The Log Electro Wizard Ram Rider
Witch Skeleton Army
Skeleton Army Dark Prince Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Fireball Dark Prince Giant Skeleton The Log Ram Rider
Fireball Witch Electro Wizard Ram Rider
Skeleton Army Fireball Dark Prince Witch Giant Skeleton The Log Electro Wizard Ram Rider
Fireball Skeleton Army Dark Prince Witch The Log Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Fireball The Log Electro Wizard Ram Rider
Fireball Skeleton Army Dark Prince Witch Electro Wizard
Fireball Skeleton Army Dark Prince Witch The Log Electro Wizard Ram Rider
Witch The Log Fireball Dark Prince Giant Skeleton Electro Wizard Ram Rider
Electro Wizard Ram Rider
Skeleton Army Dark Prince Fireball Witch Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Dark Prince Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard The Log
Skeleton Army Giant Skeleton Dark Prince Witch The Log Electro Wizard Ram Rider
Skeleton Army Dark Prince Giant Skeleton Fireball The Log Electro Wizard Ram Rider
Giant Skeleton Skeleton Army Dark Prince Witch Ram Rider
Fireball Witch Electro Wizard Ram Rider
Skeleton Army Dark Prince Fireball Witch Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Skeleton Army Dark Prince
Giant Skeleton Electro Wizard Fireball Skeleton Army Dark Prince Witch The Log
Witch Skeleton Army
Dark Prince Witch Giant Skeleton
Skeleton Army Fireball Dark Prince Giant Skeleton The Log Electro Wizard
Skeleton Army Dark Prince Giant Skeleton Fireball Witch Ram Rider
Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Dark Prince Giant Skeleton The Log
Fireball Dark Prince Witch Giant Skeleton The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball The Log Electro Wizard Ram Rider
Fireball Giant Skeleton The Log
Fireball Dark Prince Giant Skeleton The Log
Fireball Dark Prince The Log
Fireball Witch Ram Rider
Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard Ram Rider
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log Electro Wizard
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch Electro Wizard Ram Rider
Fireball Witch The Log Ram Rider
Fireball The Log
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
Giant Skeleton
Fireball The Log
Electro Wizard Fireball Skeleton Army Dark Prince Witch
Fireball Witch Electro Wizard Ram Rider
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Fireball
Fireball Giant Skeleton
Dark Prince
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Dark Prince Witch Giant Skeleton The Log Electro Wizard
Fireball

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