My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Dark Prince Witch Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon Witch
Zap
Dark Prince Witch
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Executioner
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Dark Prince Witch Bowler Executioner
Fireball
Wizard Baby Dragon Witch Bowler Executioner
Poison
Wizard Witch Executioner
Lightning
Valkyrie Wizard Baby Dragon Dark Prince Witch Bowler Executioner
Rocket
Valkyrie Wizard Witch Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Dark Prince Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Baby Dragon Dark Prince Wizard Witch Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Valkyrie Baby Dragon Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Dark Prince
Valkyrie
Wizard Baby Dragon Dark Prince Witch Executioner
Wizard
Valkyrie Dark Prince
Baby Dragon
Fireball Valkyrie Dark Prince Witch Bowler
Dark Prince
Fireball Valkyrie Wizard Baby Dragon Witch Executioner
Witch
Valkyrie Baby Dragon Dark Prince Bowler
Bowler
Baby Dragon Witch Executioner
Executioner
Valkyrie Dark Prince Bowler

Defense Synergies 0 15

Fireball
Valkyrie Dark Prince
Valkyrie
Fireball Wizard Baby Dragon Witch Bowler Executioner
Wizard
Valkyrie Dark Prince
Baby Dragon
Valkyrie Dark Prince Witch Bowler
Dark Prince
Fireball Wizard Baby Dragon Witch Bowler Executioner
Witch
Valkyrie Baby Dragon Dark Prince Bowler
Bowler
Valkyrie Baby Dragon Dark Prince Witch
Executioner
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Valkyrie Wizard Baby Dragon Executioner
Valkyrie Dark Prince Witch Executioner
Witch Bowler Valkyrie Dark Prince Executioner
Witch Valkyrie Dark Prince Bowler
Fireball Valkyrie Dark Prince Bowler
Fireball Bowler Valkyrie Baby Dragon Dark Prince Executioner
Fireball Wizard Baby Dragon Witch Executioner
Bowler Fireball Valkyrie Baby Dragon
Witch
Valkyrie Dark Prince Bowler
Valkyrie Witch Executioner Fireball Wizard Baby Dragon Dark Prince Bowler
Executioner Fireball Wizard Baby Dragon Witch
Bowler Fireball Valkyrie Wizard Dark Prince Witch
Fireball Valkyrie Wizard Bowler Executioner Baby Dragon Dark Prince Witch
Fireball Bowler
Wizard Fireball Valkyrie Dark Prince Witch Bowler Executioner
Fireball Valkyrie Wizard Baby Dragon Dark Prince Witch Bowler Executioner
Valkyrie Wizard Baby Dragon Witch Executioner Fireball Dark Prince Bowler
Valkyrie Wizard Dark Prince Bowler Fireball Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch Bowler
Fireball Valkyrie Wizard Baby Dragon Bowler Executioner
Valkyrie Dark Prince Witch Bowler
Valkyrie Dark Prince Bowler Fireball
Valkyrie Dark Prince Witch Bowler Executioner
Fireball Wizard Executioner Baby Dragon Witch
Dark Prince Fireball Valkyrie Witch Bowler
Valkyrie Dark Prince
Fireball Valkyrie Baby Dragon Dark Prince Witch
Witch
Valkyrie Dark Prince Witch Bowler
Fireball Valkyrie Dark Prince Bowler
Dark Prince Bowler Fireball Valkyrie Wizard Witch Executioner
Wizard Fireball Valkyrie Baby Dragon Witch Bowler Executioner
Witch Fireball Valkyrie Baby Dragon Dark Prince Bowler Executioner
Valkyrie Bowler Executioner Fireball Wizard Baby Dragon Dark Prince Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Bowler Executioner
Fireball Baby Dragon
Fireball Valkyrie Dark Prince
Fireball Wizard Executioner Valkyrie Baby Dragon Dark Prince Bowler
Fireball Wizard Executioner Baby Dragon Witch
Wizard Baby Dragon Witch Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Fireball Wizard
Fireball Bowler
Fireball Valkyrie Wizard Dark Prince Bowler
Fireball Wizard Baby Dragon Executioner
Fireball Baby Dragon Bowler Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Fireball
Fireball Wizard Baby Dragon Dark Prince Bowler Executioner
Fireball Valkyrie Wizard Baby Dragon Witch Bowler
Fireball Baby Dragon Bowler
Fireball Wizard
Bowler
Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Dark Prince Witch Bowler Executioner
Witch
Fireball Wizard Baby Dragon Witch Bowler Executioner
Fireball Wizard Baby Dragon Witch Bowler
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Executioner
Fireball Wizard Witch
Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Fireball Dark Prince Witch
Fireball Wizard Baby Dragon Witch Executioner
Fireball
Fireball Valkyrie Wizard Baby Dragon Dark Prince Bowler Executioner
Fireball Wizard Baby Dragon Bowler Executioner
Fireball
Dark Prince Executioner
Fireball Baby Dragon Witch Bowler
Fireball Witch Executioner
Fireball Baby Dragon Dark Prince Witch Bowler Executioner
Fireball Wizard Bowler

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