My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Valkyrie Freeze Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Valkyrie Freeze

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Golden Knight
Valkyrie
Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Freeze
Fireball
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Valkyrie Wizard Witch
Golden Knight
Fireball

Defense Synergies 0 12

Fireball
Valkyrie Freeze Golden Knight
Valkyrie
Fireball Wizard Freeze Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army Freeze P.E.K.K.A Golden Knight
Skeleton Army
Wizard Freeze
Freeze
Fireball Valkyrie Wizard Skeleton Army
Witch
Valkyrie
P.E.K.K.A
Valkyrie Wizard
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Golden Knight
Skeleton Army P.E.K.K.A Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie Freeze
Skeleton Army Witch P.E.K.K.A Valkyrie
Fireball Valkyrie Skeleton Army P.E.K.K.A
Fireball Skeleton Army Freeze Valkyrie
Fireball Wizard Freeze Witch
Fireball Valkyrie P.E.K.K.A Golden Knight
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Fireball Wizard Freeze
Fireball Wizard Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Skeleton Army Freeze Witch P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army Fireball Freeze P.E.K.K.A
Wizard Fireball Valkyrie Skeleton Army Witch P.E.K.K.A
Fireball Valkyrie Wizard Skeleton Army Witch Golden Knight
Valkyrie Wizard Freeze Witch Fireball
P.E.K.K.A
Valkyrie Wizard Skeleton Army Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch P.E.K.K.A
Fireball Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch Golden Knight
Valkyrie Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Skeleton Army Witch
Fireball Wizard Freeze Witch
Skeleton Army P.E.K.K.A Fireball Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Freeze P.E.K.K.A Fireball Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch Golden Knight
Skeleton Army P.E.K.K.A Fireball Valkyrie
Skeleton Army P.E.K.K.A Fireball Valkyrie Wizard Witch Golden Knight
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Fireball Valkyrie Freeze P.E.K.K.A Golden Knight
Valkyrie Fireball Wizard Freeze Witch P.E.K.K.A Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Golden Knight
Fireball Golden Knight
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard Golden Knight
Fireball
Fireball Valkyrie Wizard Golden Knight
Fireball Wizard
Fireball Golden Knight
Fireball Freeze
Fireball
Fireball Wizard Witch Golden Knight
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Valkyrie Wizard Witch Golden Knight
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Golden Knight
Fireball Wizard Witch Golden Knight
Fireball Golden Knight
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
P.E.K.K.A
Fireball Wizard
Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Freeze Witch Golden Knight
Fireball Witch
Fireball Freeze Witch Golden Knight

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