My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Little Prince
Zap
Balloon Inferno Dragon Little Prince
Barbarian Barrel
Wizard Electro Wizard Little Prince
The Log
Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Wizard Balloon Electro Wizard Inferno Dragon Little Prince
Fireball
Wizard Balloon Electro Wizard Inferno Dragon Little Prince
Poison
Wizard Balloon Electro Wizard Little Prince
Lightning
Wizard Balloon Electro Wizard Inferno Dragon Little Prince
Rocket
Wizard Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Fireball Freeze Electro Wizard Inferno Dragon Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Fireball Freeze Electro Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Freeze Electro Wizard Mega Knight Little Prince
Wizard
Balloon Mega Knight
Freeze
Balloon Fireball
Balloon
Freeze Wizard Electro Wizard Mega Knight Little Prince
Electro Wizard
Fireball Balloon Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Wizard Balloon Electro Wizard
Little Prince
Fireball Balloon

Defense Synergies 0 13

Fireball
Freeze Electro Wizard Mega Knight Little Prince
Wizard
Freeze Electro Wizard Mega Knight
Freeze
Fireball Wizard Electro Wizard Mega Knight
Balloon
Electro Wizard
Fireball Wizard Freeze Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Electro Wizard Mega Knight
Mega Knight
Fireball Wizard Freeze Electro Wizard Inferno Dragon
Little Prince
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Mega Knight Freeze Electro Wizard Inferno Dragon
Inferno Dragon Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Freeze Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Fireball Wizard Freeze Little Prince
Fireball Electro Wizard Mega Knight
Inferno Dragon
Electro Wizard Mega Knight Little Prince
Electro Wizard Fireball Wizard Freeze Mega Knight
Inferno Dragon Fireball Wizard Electro Wizard
Mega Knight Fireball Wizard Freeze Electro Wizard
Fireball Wizard Mega Knight Freeze Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Fireball Freeze Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Fireball Electro Wizard
Fireball Mega Knight Wizard Electro Wizard Little Prince
Wizard Freeze Fireball Electro Wizard Inferno Dragon Mega Knight Little Prince
Electro Wizard Inferno Dragon
Wizard Mega Knight Fireball Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Wizard Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Fireball Electro Wizard
Inferno Dragon Mega Knight
Fireball Wizard Freeze Electro Wizard
Fireball Electro Wizard
Mega Knight Inferno Dragon
Freeze Electro Wizard Mega Knight Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball Electro Wizard
Mega Knight Fireball Wizard
Wizard Fireball Mega Knight
Electro Wizard Fireball Freeze Inferno Dragon Little Prince
Mega Knight Fireball Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball Wizard Mega Knight
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball Freeze
Fireball Wizard Electro Wizard Mega Knight
Fireball Wizard Mega Knight Little Prince
Fireball Mega Knight
Fireball Wizard
Fireball
Freeze Fireball Wizard Mega Knight Little Prince
Inferno Dragon
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard Little Prince
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Fireball Freeze Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard Mega Knight Little Prince

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