My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Barbarians Royal Hogs Skeleton Army Ram Rider Little Prince
Zap
Firecracker Royal Hogs Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Firecracker Barbarians Royal Hogs Skeleton Army Little Prince
The Log
Firecracker Barbarians Royal Hogs Skeleton Army Ram Rider Little Prince
Earthquake
Firecracker Barbarians Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army Little Prince
Royal Delivery
Firecracker Barbarians Royal Hogs Skeleton Army Ram Rider Little Prince
Fireball
Firecracker Barbarians Royal Hogs Skeleton Army Ram Rider Little Prince
Poison
Firecracker Barbarians Royal Hogs Skeleton Army Little Prince
Lightning
Ram Rider Little Prince
Rocket
Barbarians Royal Hogs Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Little Prince Fireball Barbarians Royal Hogs Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Little Prince Fireball

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Ram Rider Mega Knight
Barbarians
Fireball
Royal Hogs Ram Rider Mega Knight Little Prince
Royal Hogs
Firecracker Fireball Mega Knight Little Prince
Skeleton Army
Ram Rider
Firecracker Fireball Mega Knight
Mega Knight
Firecracker Fireball Royal Hogs Ram Rider
Little Prince
Fireball Royal Hogs

Defense Synergies 0 6

Firecracker
Skeleton Army Mega Knight
Barbarians
Skeleton Army
Fireball
Ram Rider Mega Knight Little Prince
Royal Hogs
Skeleton Army
Firecracker Barbarians
Ram Rider
Fireball
Mega Knight
Firecracker Fireball
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider
Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Skeleton Army Firecracker Ram Rider Mega Knight
Firecracker Barbarians Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Firecracker Mega Knight
Ram Rider Firecracker Fireball Little Prince
Barbarians Fireball Ram Rider Mega Knight
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight Little Prince
Barbarians Skeleton Army Firecracker Fireball Ram Rider Mega Knight
Firecracker Fireball Ram Rider
Barbarians Skeleton Army Mega Knight Fireball Ram Rider
Fireball Skeleton Army Mega Knight Firecracker Barbarians
Barbarians Skeleton Army Ram Rider Mega Knight
Barbarians Skeleton Army Fireball Ram Rider Mega Knight
Barbarians Mega Knight Firecracker Fireball Skeleton Army
Fireball Mega Knight Firecracker Barbarians Skeleton Army Ram Rider Little Prince
Firecracker Barbarians Fireball Ram Rider Mega Knight Little Prince
Barbarians Ram Rider
Skeleton Army Mega Knight Firecracker Barbarians Fireball Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Fireball
Fireball Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Ram Rider
Skeleton Army Mega Knight Barbarians Fireball Ram Rider
Barbarians Skeleton Army Ram Rider Mega Knight
Firecracker Fireball Ram Rider
Skeleton Army Barbarians Fireball Ram Rider
Mega Knight Barbarians Skeleton Army
Mega Knight Firecracker Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Mega Knight Barbarians
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Skeleton Army Mega Knight Fireball Ram Rider
Firecracker Barbarians Fireball Skeleton Army Mega Knight
Barbarians Skeleton Army Firecracker Fireball Little Prince
Mega Knight Firecracker Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ram Rider
Fireball
Firecracker Barbarians Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Barbarians Fireball
Firecracker Fireball Mega Knight Little Prince
Firecracker Fireball Ram Rider
Fireball Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Barbarians Fireball Skeleton Army
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker Mega Knight
Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight Little Prince
Fireball Firecracker Mega Knight

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