My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Barbarians Minion Horde Hog Rider Goblin Barrel Skeleton Army
Zap
Firecracker Minion Horde Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Barbarians Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Earthquake
Firecracker Barbarians Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Barbarians Minion Horde Elixir Golem Hog Rider Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Barbarians Minion Horde Elixir Golem Hog Rider Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Barbarians Minion Horde Elixir Golem Wizard Skeleton Army
Lightning
Wizard
Rocket
Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Goblin Barrel Skeleton Army Hog Rider Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Goblin Barrel
Barbarians
Hog Rider
Minion Horde
Hog Rider
Elixir Golem
Firecracker Hog Rider Wizard Goblin Barrel
Hog Rider
Firecracker Barbarians Minion Horde Elixir Golem Wizard Goblin Barrel
Wizard
Elixir Golem Hog Rider
Goblin Barrel
Firecracker Elixir Golem Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 4

Firecracker
Skeleton Army
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Elixir Golem
Hog Rider
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Firecracker Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Firecracker
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Skeleton Army Firecracker
Firecracker Barbarians Skeleton Army
Skeleton Army Firecracker
Minion Horde Firecracker Wizard
Barbarians
Barbarians Minion Horde Skeleton Army
Skeleton Army Firecracker Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Firecracker Wizard
Minion Horde Firecracker Wizard
Barbarians Minion Horde Skeleton Army Wizard
Wizard Skeleton Army Firecracker Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Wizard Firecracker Skeleton Army
Firecracker Barbarians Minion Horde Wizard Skeleton Army
Wizard Firecracker Barbarians
Barbarians
Wizard Skeleton Army Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Firecracker Wizard
Barbarians Skeleton Army Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Firecracker Wizard Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Firecracker Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians
Barbarians Skeleton Army Minion Horde Wizard
Wizard Firecracker Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Firecracker Minion Horde
Firecracker Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker Barbarians
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Wizard
Minion Horde
Wizard
Barbarians Minion Horde
Firecracker Wizard
Minion Horde
Firecracker Wizard
Wizard
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde
Firecracker Wizard
Minion Horde Barbarians Skeleton Army
Firecracker Wizard
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker Wizard

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