My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Balloon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Balloon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Ram Rider
Giant Snowball
Barbarians Minion Horde Balloon Ram Rider
Zap
Firecracker Minion Horde Balloon Ram Rider
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard
The Log
Firecracker Barbarians Ram Rider
Earthquake
Firecracker Barbarians
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Barbarians Minion Horde Valkyrie Wizard Balloon Ram Rider
Fireball
Firecracker Barbarians Minion Horde Wizard Balloon Ram Rider
Poison
Firecracker Barbarians Minion Horde Wizard Balloon
Lightning
Valkyrie Wizard Balloon Ram Rider
Rocket
Barbarians Minion Horde Valkyrie Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Barbarians Minion Horde Wizard Balloon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Valkyrie Barbarians Minion Horde

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Ram Rider Mega Knight
Barbarians
Balloon
Minion Horde
Mega Knight
Valkyrie
Balloon Firecracker Wizard Ram Rider
Wizard
Valkyrie Balloon Ram Rider Mega Knight
Balloon
Valkyrie Firecracker Barbarians Wizard Mega Knight
Ram Rider
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Balloon Ram Rider

Defense Synergies 1 4

Firecracker
Valkyrie Mega Knight
Barbarians
Minion Horde
Minion Horde
Barbarians
Valkyrie
Firecracker Wizard
Wizard
Valkyrie Mega Knight
Balloon
Ram Rider
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard Ram Rider
Barbarians Minion Horde Firecracker Valkyrie Ram Rider Mega Knight
Barbarians Minion Horde Ram Rider Mega Knight Valkyrie
Barbarians Minion Horde Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Barbarians Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Ram Rider Firecracker Wizard
Barbarians Valkyrie Ram Rider Mega Knight
Barbarians Minion Horde
Firecracker Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Minion Horde Valkyrie Firecracker Wizard Ram Rider Mega Knight
Minion Horde Firecracker Wizard Ram Rider
Barbarians Minion Horde Mega Knight Valkyrie Wizard Ram Rider
Valkyrie Wizard Mega Knight Firecracker Barbarians Minion Horde
Barbarians Minion Horde Ram Rider Mega Knight
Barbarians Minion Horde Ram Rider Mega Knight
Barbarians Minion Horde Wizard Mega Knight Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Minion Horde Wizard Ram Rider
Valkyrie Wizard Firecracker Barbarians Ram Rider Mega Knight
Barbarians Ram Rider
Valkyrie Wizard Mega Knight Firecracker Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Barbarians Mega Knight Minion Horde Valkyrie Ram Rider
Valkyrie Mega Knight Barbarians Minion Horde Ram Rider
Barbarians Minion Horde Valkyrie Ram Rider Mega Knight
Firecracker Wizard Minion Horde Ram Rider
Barbarians Minion Horde Valkyrie Ram Rider
Mega Knight Barbarians Minion Horde Valkyrie
Minion Horde Mega Knight Firecracker Barbarians Valkyrie
Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Valkyrie
Mega Knight Barbarians Valkyrie
Barbarians Mega Knight Minion Horde Valkyrie Wizard Ram Rider
Wizard Firecracker Barbarians Minion Horde Valkyrie Mega Knight
Barbarians Firecracker Minion Horde Valkyrie
Valkyrie Mega Knight Firecracker Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker Ram Rider
Minion Horde
Firecracker Barbarians Valkyrie
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Minion Horde Ram Rider
Firecracker Minion Horde Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Minion Horde
Firecracker Minion Horde Valkyrie Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Barbarians Minion Horde
Firecracker Valkyrie Wizard Mega Knight
Minion Horde
Firecracker Wizard Ram Rider
Wizard Ram Rider Mega Knight
Firecracker
Firecracker Minion Horde Wizard
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Barbarians
Firecracker Wizard Ram Rider
Firecracker Minion Horde Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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