My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Battle Ram Witch Balloon Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Giant Skeleton Sparky
Giant Snowball
Barbarians Mega Minion Battle Ram Witch Balloon
Zap
Firecracker Battle Ram Witch Balloon Sparky
Barbarian Barrel
Firecracker Barbarians Battle Ram Witch Giant Skeleton Sparky
The Log
Firecracker Barbarians Battle Ram Witch Giant Skeleton Sparky
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Mega Minion Battle Ram Witch Balloon Giant Skeleton Sparky
Fireball
Firecracker Barbarians Mega Minion Battle Ram Witch Balloon Sparky
Poison
Firecracker Barbarians Mega Minion Witch Balloon Sparky
Lightning
Mega Minion Battle Ram Witch Balloon Sparky
Rocket
Barbarians Witch Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mega Minion Battle Ram Barbarians Witch Balloon Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Mega Minion Battle Ram Barbarians

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mega Minion Battle Ram Balloon Giant Skeleton Sparky
Barbarians
Balloon
Mega Minion
Firecracker Balloon Giant Skeleton Sparky
Battle Ram
Firecracker Witch
Witch
Battle Ram Giant Skeleton
Balloon
Firecracker Barbarians Mega Minion Giant Skeleton Sparky
Giant Skeleton
Firecracker Mega Minion Witch Balloon Sparky
Sparky
Firecracker Mega Minion Balloon Giant Skeleton

Defense Synergies 0 6

Firecracker
Mega Minion Giant Skeleton
Barbarians
Mega Minion
Firecracker Witch Giant Skeleton Sparky
Battle Ram
Witch
Mega Minion Giant Skeleton
Balloon
Giant Skeleton
Firecracker Mega Minion Witch
Sparky
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Sparky
Barbarians Sparky Firecracker Mega Minion Witch
Barbarians Witch Sparky Mega Minion Giant Skeleton
Barbarians Witch Sparky Firecracker Mega Minion
Firecracker Barbarians Giant Skeleton Sparky
Firecracker Mega Minion
Mega Minion Firecracker Witch
Barbarians Giant Skeleton Sparky
Barbarians Witch Sparky
Firecracker Barbarians Giant Skeleton Sparky
Barbarians Witch Firecracker Mega Minion Giant Skeleton
Mega Minion Firecracker Witch
Barbarians Sparky Witch Giant Skeleton
Sparky Firecracker Barbarians Mega Minion Witch
Barbarians Sparky
Barbarians Sparky
Barbarians Sparky Firecracker Witch
Firecracker Barbarians Mega Minion Witch
Witch Firecracker Barbarians Mega Minion Giant Skeleton
Barbarians Sparky
Firecracker Barbarians Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Giant Skeleton Sparky
Firecracker Mega Minion
Barbarians Giant Skeleton Witch Sparky
Giant Skeleton Barbarians Sparky
Barbarians Giant Skeleton Witch Sparky
Firecracker Witch
Sparky Barbarians Mega Minion Witch Giant Skeleton
Giant Skeleton Barbarians Sparky
Giant Skeleton Firecracker Barbarians Mega Minion Witch Sparky
Witch Barbarians Mega Minion Sparky
Barbarians Mega Minion Witch Giant Skeleton Sparky
Barbarians Giant Skeleton
Barbarians Giant Skeleton Witch Sparky
Firecracker Barbarians Witch Sparky
Barbarians Witch Sparky Firecracker Mega Minion Giant Skeleton
Firecracker Barbarians Mega Minion Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Barbarians Giant Skeleton Sparky
Firecracker Sparky
Firecracker Mega Minion Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Mega Minion Sparky
Firecracker Witch
Giant Skeleton Sparky
Sparky
Barbarians
Firecracker Witch Sparky
Mega Minion Witch
Firecracker Witch Sparky
Witch Sparky
Firecracker Sparky
Firecracker Witch Sparky
Firecracker Mega Minion Witch
Mega Minion Sparky
Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker Sparky
Barbarians Witch
Firecracker Mega Minion Witch
Firecracker Mega Minion Sparky
Firecracker
Giant Skeleton Sparky
Firecracker Mega Minion Sparky
Firecracker Witch Giant Skeleton Sparky
Firecracker Witch
Firecracker Witch Giant Skeleton Sparky

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