My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Barbarians Wizard Witch Princess
The Log
Firecracker Barbarians Mini P.E.K.K.A Witch Princess
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Wizard Witch Princess
Fireball
Firecracker Barbarians Wizard Witch Princess
Poison
Firecracker Barbarians Wizard Witch Princess
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Mini P.E.K.K.A Poison Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Mini P.E.K.K.A Poison

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Princess Mega Knight
Barbarians
Mini P.E.K.K.A
Firecracker Wizard Princess Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Poison
Mega Knight
Witch
Mega Knight
Princess
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Poison Witch Princess

Defense Synergies 0 10

Firecracker
Mini P.E.K.K.A Princess Mega Knight
Barbarians
Mini P.E.K.K.A
Firecracker Wizard Witch Princess
Wizard
Mini P.E.K.K.A Mega Knight
Poison
Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Princess
Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Wizard Poison Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Mini P.E.K.K.A Firecracker Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Mega Knight
Barbarians Mini P.E.K.K.A Witch Firecracker Mega Knight
Firecracker Barbarians Mini P.E.K.K.A Poison Princess Mega Knight
Firecracker Mega Knight
Firecracker Wizard Poison Witch Princess
Barbarians Poison Mega Knight
Barbarians Mini P.E.K.K.A Witch Princess
Firecracker Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Poison Witch Firecracker Wizard Princess Mega Knight
Firecracker Wizard Poison Witch Princess
Barbarians Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A Poison Witch Princess
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Firecracker Mini P.E.K.K.A Poison Witch
Mega Knight Firecracker Barbarians Wizard Witch
Wizard Poison Witch Firecracker Barbarians Princess Mega Knight
Barbarians Mini P.E.K.K.A
Wizard Mega Knight Firecracker Barbarians Mini P.E.K.K.A Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Witch
Poison Firecracker Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Witch Mega Knight
Firecracker Wizard Poison Witch Princess
Mini P.E.K.K.A Barbarians Witch
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Firecracker Barbarians Mini P.E.K.K.A Poison Witch
Witch Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch
Mega Knight Barbarians Poison
Barbarians Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Firecracker Barbarians Witch Princess Mega Knight
Barbarians Witch Firecracker Mini P.E.K.K.A Poison
Poison Mega Knight Firecracker Barbarians Mini P.E.K.K.A Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Firecracker
Firecracker Poison Princess
Poison
Firecracker Barbarians Poison
Wizard Poison Firecracker Mega Knight
Firecracker Wizard Poison Witch Princess
Firecracker Wizard Poison Witch Princess
Poison Firecracker Wizard Princess
Poison Firecracker Wizard
Mini P.E.K.K.A Poison
Firecracker Poison Wizard Princess
Poison Firecracker Wizard Princess
Poison Firecracker Princess
Firecracker Poison Princess
Princess Firecracker Poison
Firecracker Wizard Poison Witch Princess
Firecracker Wizard Poison Princess Mega Knight
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Poison Princess Mega Knight
Firecracker Wizard Poison Witch Princess Mega Knight
Poison Mega Knight
Wizard Poison Princess
Barbarians Poison
Firecracker Poison Wizard Witch Princess Mega Knight
Witch
Firecracker Poison Wizard Witch Princess
Wizard Poison Witch Princess Mega Knight
Poison Firecracker
Poison Firecracker Wizard Witch Princess
Firecracker Wizard Poison Witch
Mini P.E.K.K.A
Poison Wizard Mega Knight
Firecracker Poison Princess
Mega Knight
Firecracker Wizard Poison Princess
Barbarians Witch Princess
Poison Firecracker Wizard Witch Princess
Poison Firecracker Mini P.E.K.K.A Wizard Princess Mega Knight
Firecracker Wizard Poison Princess
Poison
Firecracker Mega Knight
Firecracker Poison Witch Princess
Firecracker Poison Witch Princess
Poison Firecracker Witch Princess Mega Knight

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